Cleanup logging and fix a startup race condition that manifested on Firestone.
diff --git a/libs/rs/rsTriangleMesh.cpp b/libs/rs/rsTriangleMesh.cpp
index f26b765..8c7bc92 100644
--- a/libs/rs/rsTriangleMesh.cpp
+++ b/libs/rs/rsTriangleMesh.cpp
@@ -120,7 +120,7 @@
             mSizeTex = 2;
         }
     }
-    LOGE("TriangleMesh %i,%i  %i,%i  %i,%i", mSizeCoord, mOffsetCoord, mSizeNorm, mOffsetNorm, mSizeTex, mOffsetTex);
+    LOGV("TriangleMesh %i,%i  %i,%i  %i,%i", mSizeCoord, mOffsetCoord, mSizeNorm, mOffsetNorm, mSizeTex, mOffsetTex);
 
 }
 
@@ -130,7 +130,6 @@
 
 void rsi_TriangleMeshBegin(Context *rsc, RsElement vertex, RsElement index)
 {
-    //LOGE("tmb  %p %p", vertex, index);
     TriangleMeshContext *tmc = &rsc->mStateTriangleMesh;
 
     tmc->clear();
@@ -139,8 +138,6 @@
     tmc->mIndexElement = static_cast<Element *>(index);
     tmc->mIndexSizeBits = tmc->mIndexElement->getSizeBits();
 
-    //LOGE("Element sizes  %i  %i", tmc->mVertexSizeBits, tmc->mIndexSizeBits);
-
     assert(!(tmc->mVertexSizeBits & 0x7));
     assert(!(tmc->mIndexSizeBits & 0x7));
 }
@@ -198,8 +195,6 @@
         return 0;
     }
 
-    LOGE("Create mesh, triangleCount %i", tm->mTriangleCount);
-
     memcpy(tm->mVertexData, tmc->mVertexData.array(), tm->mVertexDataSize);
     memcpy(tm->mIndexData, tmc->mIndexData.array(), tm->mIndexDataSize);
     tm->analyzeElement();
@@ -225,8 +220,6 @@
 
     rsc->setupCheck();
 
-    //LOGE("1  %p   ", vtm);
-    //LOGE("1.1  %p   %p", tm->mVertexData,  tm->mIndexData);
     if (!tm->mBufferObjects[0]) {
         glGenBuffers(2, &tm->mBufferObjects[0]);
 
@@ -239,7 +232,6 @@
         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
     }
 
-    //LOGE("1.2");
     if (first >= tm->mTriangleCount) {
         return;
     }
@@ -252,7 +244,6 @@
 
     const float *f = (const float *)tm->mVertexData;
 
-    //LOGE("2");
     glBindBuffer(GL_ARRAY_BUFFER, tm->mBufferObjects[0]);
     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
 
@@ -283,8 +274,6 @@
 
     glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_SHORT, (GLvoid *)(first * 3 * 2));
 
-    //LOGE("4");
-
     glBindBuffer(GL_ARRAY_BUFFER, 0);
     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 }