Optimize state changes
Change-Id: Iae59bc8dfd6427d0967472462cc1994987092827
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 47a2c99..27f530c 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -197,7 +197,8 @@
}
if (verticesCount > 0) {
- Caches::getInstance().bindMeshBuffer(meshBuffer);
+ Caches& caches = Caches::getInstance();
+ caches.bindMeshBuffer(meshBuffer);
if (!mUploaded) {
glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
mVertices, GL_DYNAMIC_DRAW);
@@ -206,6 +207,7 @@
glBufferSubData(GL_ARRAY_BUFFER, 0,
sizeof(TextureVertex) * verticesCount, mVertices);
}
+ caches.resetVertexPointers();
}
PATCH_LOGD(" patch: new vertices count = %d", verticesCount);