Add GlopBuilder test for snapping

Change-Id: I7aa5cddef6f0a0e78f3ade67b0446c1f76cf3d13
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index cc38af2..3f8fbca 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -240,6 +240,7 @@
     tests/unit/DamageAccumulatorTests.cpp \
     tests/unit/DeviceInfoTests.cpp \
     tests/unit/FatVectorTests.cpp \
+    tests/unit/GlopBuilderTests.cpp \
     tests/unit/GpuMemoryTrackerTests.cpp \
     tests/unit/LayerUpdateQueueTests.cpp \
     tests/unit/LinearAllocatorTests.cpp \
diff --git a/libs/hwui/FloatColor.h b/libs/hwui/FloatColor.h
index 97dec88..9a39ec2 100644
--- a/libs/hwui/FloatColor.h
+++ b/libs/hwui/FloatColor.h
@@ -17,6 +17,7 @@
 #define FLOATCOLOR_H
 
 #include "utils/Macros.h"
+#include "utils/MathUtils.h"
 
 #include <stdint.h>
 
@@ -38,6 +39,17 @@
                 || b > 0.0f;
     }
 
+    bool operator==(const FloatColor& other) const {
+        return MathUtils::areEqual(r, other.r)
+                && MathUtils::areEqual(g, other.g)
+                && MathUtils::areEqual(b, other.b)
+                && MathUtils::areEqual(a, other.a);
+    }
+
+    bool operator!=(const FloatColor& other) const {
+        return !(*this == other);
+    }
+
     float r;
     float g;
     float b;
diff --git a/libs/hwui/Glop.h b/libs/hwui/Glop.h
index e72f396..704bd69 100644
--- a/libs/hwui/Glop.h
+++ b/libs/hwui/Glop.h
@@ -81,8 +81,10 @@
  * vertex/index/Texture/RoundRectClipState pointers prevent this from
  * being safe.
  */
-// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
 struct Glop {
+    PREVENT_COPY_AND_ASSIGN(Glop);
+public:
+    Glop() { }
     struct Mesh {
         GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
 
@@ -149,7 +151,7 @@
        }
     } transform;
 
-    const RoundRectClipState* roundRectClipState;
+    const RoundRectClipState* roundRectClipState = nullptr;
 
     /**
      * Blending to be used by this draw - both GL_NONE if blending is disabled.
@@ -165,7 +167,7 @@
      * Bounds of the drawing command in layer space. Only mapped into layer
      * space once GlopBuilder::build() is called.
      */
-    Rect bounds;
+    Rect bounds; // TODO: remove for HWUI_NEW_OPS
 
     /**
      * Additional render state to enumerate:
diff --git a/libs/hwui/tests/unit/GlopBuilderTests.cpp b/libs/hwui/tests/unit/GlopBuilderTests.cpp
new file mode 100644
index 0000000..949c541
--- /dev/null
+++ b/libs/hwui/tests/unit/GlopBuilderTests.cpp
@@ -0,0 +1,144 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gtest/gtest.h>
+
+#include "BakedOpRenderer.h"
+#include "Glop.h"
+#include "GlopBuilder.h"
+#include "Rect.h"
+#include "tests/common/TestUtils.h"
+#include "utils/Color.h"
+
+#include <SkPaint.h>
+
+using namespace android::uirenderer;
+
+static void expectFillEq(Glop::Fill& expectedFill, Glop::Fill& builtFill) {
+    EXPECT_EQ(expectedFill.colorEnabled, builtFill.colorEnabled);
+    if (expectedFill.colorEnabled)
+        EXPECT_EQ(expectedFill.color, builtFill.color);
+
+    EXPECT_EQ(expectedFill.filterMode, builtFill.filterMode);
+    if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Blend) {
+        EXPECT_EQ(expectedFill.filter.color, builtFill.filter.color);
+    } else if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Matrix) {
+        Glop::Fill::Filter::Matrix& expectedMatrix = expectedFill.filter.matrix;
+        Glop::Fill::Filter::Matrix& builtMatrix = expectedFill.filter.matrix;
+        EXPECT_TRUE(std::memcmp(expectedMatrix.matrix, builtMatrix.matrix,
+                sizeof(Glop::Fill::Filter::Matrix::matrix)));
+        EXPECT_TRUE(std::memcmp(expectedMatrix.vector, builtMatrix.vector,
+                sizeof(Glop::Fill::Filter::Matrix::vector)));
+    }
+    EXPECT_EQ(expectedFill.skiaShaderData.skiaShaderType, builtFill.skiaShaderData.skiaShaderType);
+    EXPECT_EQ(expectedFill.texture.clamp, builtFill.texture.clamp);
+    EXPECT_EQ(expectedFill.texture.filter, builtFill.texture.filter);
+    EXPECT_EQ(expectedFill.texture.target, builtFill.texture.target);
+    EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform);
+}
+
+static void expectBlendEq(Glop::Blend& expectedBlend, Glop::Blend& builtBlend) {
+    EXPECT_EQ(expectedBlend.src, builtBlend.src);
+    EXPECT_EQ(expectedBlend.dst, builtBlend.dst);
+}
+
+static void expectMeshEq(Glop::Mesh& expectedMesh, Glop::Mesh& builtMesh) {
+    EXPECT_EQ(expectedMesh.elementCount, builtMesh.elementCount);
+    EXPECT_EQ(expectedMesh.primitiveMode, builtMesh.primitiveMode);
+    EXPECT_EQ(expectedMesh.indices.indices, builtMesh.indices.indices);
+    EXPECT_EQ(expectedMesh.indices.bufferObject, builtMesh.indices.bufferObject);
+    EXPECT_EQ(expectedMesh.vertices.attribFlags, builtMesh.vertices.attribFlags);
+    EXPECT_EQ(expectedMesh.vertices.bufferObject, builtMesh.vertices.bufferObject);
+    EXPECT_EQ(expectedMesh.vertices.color, builtMesh.vertices.color);
+    EXPECT_EQ(expectedMesh.vertices.position, builtMesh.vertices.position);
+    EXPECT_EQ(expectedMesh.vertices.stride, builtMesh.vertices.stride);
+    EXPECT_EQ(expectedMesh.vertices.texCoord, builtMesh.vertices.texCoord);
+
+    if (builtMesh.vertices.position) {
+        for (int i = 0; i < 4; i++) {
+            TextureVertex& expectedVertex = expectedMesh.mappedVertices[i];
+            TextureVertex& builtVertex = builtMesh.mappedVertices[i];
+            EXPECT_EQ(expectedVertex.u, builtVertex.u);
+            EXPECT_EQ(expectedVertex.v, builtVertex.v);
+            EXPECT_EQ(expectedVertex.x, builtVertex.x);
+            EXPECT_EQ(expectedVertex.y, builtVertex.y);
+        }
+    }
+}
+
+static void expectTransformEq(Glop::Transform& expectedTransform, Glop::Transform& builtTransform) {
+    EXPECT_EQ(expectedTransform.canvas, builtTransform.canvas);
+    EXPECT_EQ(expectedTransform.modelView, builtTransform.modelView);
+    EXPECT_EQ(expectedTransform.transformFlags, expectedTransform.transformFlags);
+}
+
+static void expectGlopEq(Glop& expectedGlop, Glop& builtGlop) {
+    EXPECT_EQ(expectedGlop.bounds, builtGlop.bounds);
+    expectBlendEq(expectedGlop.blend, builtGlop.blend);
+    expectFillEq(expectedGlop.fill, builtGlop.fill);
+    expectMeshEq(expectedGlop.mesh, builtGlop.mesh);
+    expectTransformEq(expectedGlop.transform, builtGlop.transform);
+}
+
+static std::unique_ptr<Glop> blackUnitQuadGlop(RenderState& renderState) {
+    std::unique_ptr<Glop> glop(new Glop());
+    glop->blend = { GL_ZERO, GL_ZERO };
+    glop->mesh.elementCount = 4;
+    glop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
+    glop->mesh.indices.indices = nullptr;
+    glop->mesh.indices.bufferObject = GL_ZERO;
+    glop->mesh.vertices = {
+            renderState.meshState().getUnitQuadVBO(),
+            VertexAttribFlags::None,
+            nullptr, nullptr, nullptr,
+            kTextureVertexStride };
+    glop->transform.modelView.loadIdentity();
+    glop->fill.colorEnabled = true;
+    glop->fill.color.set(Color::Black);
+    glop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType;
+    glop->fill.filterMode = ProgramDescription::ColorFilterMode::None;
+    glop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
+    return glop;
+}
+
+RENDERTHREAD_TEST(GlopBuilder, rectSnapTest) {
+    RenderState& renderState = renderThread.renderState();
+    Caches& caches = Caches::getInstance();
+    SkPaint paint;
+    Rect dest(1, 1, 100, 100);
+    Matrix4 simpleTranslate;
+    simpleTranslate.loadTranslate(0.7, 0.7, 0);
+    Glop glop;
+    GlopBuilder(renderState, caches, &glop)
+            .setRoundRectClipState(nullptr)
+            .setMeshUnitQuad()
+            .setFillPaint(paint, 1.0f)
+            .setTransform(simpleTranslate, TransformFlags::None)
+            .setModelViewMapUnitToRectSnap(dest)
+            .build();
+
+    std::unique_ptr<Glop> goldenGlop(blackUnitQuadGlop(renderState));
+    // Rect(1,1,100,100) is the set destination,
+    // so unit quad should be translated by (1,1) and scaled by (99, 99)
+    // Tricky part: because translate (0.7, 0.7) and snapping were set in glopBuilder,
+    // unit quad also should be translate by additional (0.3, 0.3) to snap to exact pixels.
+    goldenGlop->transform.modelView.loadTranslate(1.3, 1.3, 0);
+    goldenGlop->transform.modelView.scale(99, 99, 1);
+    goldenGlop->bounds = android::uirenderer::Rect(1.70, 1.70, 100.70, 100.70);
+    goldenGlop->transform.canvas = simpleTranslate;
+    goldenGlop->fill.texture.filter = GL_NEAREST;
+    expectGlopEq(*goldenGlop, glop);
+}