Remove leftover debugging code
Change-Id: I1589af7991da36744071d5081daa24ebae5b4dfd
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index db610b0..cb2a5fd 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -97,11 +97,6 @@
int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) {
glBindAttribLocation(mProgramId, bindingSlot, name);
- GLenum status = GL_NO_ERROR;
- while ((status = glGetError()) != GL_NO_ERROR) {
- LOGD("Program::GL error from OpenGLRenderer: 0x%x", status);
- }
-
mAttributes.add(name, bindingSlot);
return bindingSlot;
}