checkpoint animations
Change-Id: I14ef05bf56470565e4b0cb706f9fb358cdcb42ff
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 4e8278d..e5ff1d7 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -170,6 +170,7 @@
glGenerateMipmap(GL_TEXTURE_2D);
}
+ rsc->checkError("Allocation::uploadToTexture");
}
void Allocation::deferedUploadToBufferObject(const Context *rsc)
@@ -201,6 +202,7 @@
glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
glBufferData(GL_ARRAY_BUFFER, mType->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
+ rsc->checkError("Allocation::uploadToBufferObject");
}
void Allocation::uploadCheck(const Context *rsc)