commit | cd18c2271d143fa842f0de40497a4685c52e2548 | [log] [tgz] |
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author | John Reck <jreck@google.com> | Thu Nov 21 14:40:53 2019 -0800 |
committer | John Reck <jreck@google.com> | Thu Nov 21 15:16:08 2019 -0800 |
tree | 8233476d70ef50e8048d90a838cebf1b3d214281 | |
parent | a2186c9f79cb8e634ddbf067032f933bd9ea8769 [diff] |
Fix for Surface#lockHardwareCanvas lockups By avoiding setting a dequeue buffer timeout we avoid hitting a different path in BufferQueue that prevents async behavior from happening. This restores P's behavior in this path. Bug: 143860379 Test: repro app in bug Change-Id: Iffbd9f9e6689a40876ff3aa74c10020e3f09fc6a