Correctly implement the CLEAR xfermode.
The previous implementation was using glBlendFunc with the parameters
GL_ZERO/GL_ZERO which doesn't work for text, paths and other alpha
sources (anti-aliasing.) The correct implementation is GL_ZERO/
GL_ONE_MINUS_SRC_ALPHA.
Change-Id: I4cca65e57b6a37bbf5a41d382cb0648ee8e11e79
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 11eb953..f7dacae 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -152,12 +152,12 @@
float previousStepY = 0.0f;
float y1 = 0.0f;
+ float y2 = 0.0f;
float v1 = 0.0f;
for (uint32_t i = 0; i < mYCount; i++) {
float stepY = mYDivs[i];
- float y2 = 0.0f;
if (i & 1) {
const float segment = stepY - previousStepY;
y2 = y1 + floorf(segment * stretchY + 0.5f);
@@ -167,8 +167,15 @@
float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
if (stepY > 0.0f) {
+#if DEBUG_EXPLODE_PATCHES
+ y1 += i * EXPLODE_GAP;
+ y2 += i * EXPLODE_GAP;
+#endif
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
bitmapWidth, quadCount);
+#if DEBUG_EXPLODE_PATCHES
+ y2 -= i * EXPLODE_GAP;
+#endif
}
y1 = y2;
@@ -178,7 +185,12 @@
}
if (previousStepY != bitmapHeight) {
- generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
+ y2 = bottom - top;
+#if DEBUG_EXPLODE_PATCHES
+ y1 += mYCount * EXPLODE_GAP;
+ y2 += mYCount * EXPLODE_GAP;
+#endif
+ generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left,
bitmapWidth, quadCount);
}
@@ -202,13 +214,13 @@
float previousStepX = 0.0f;
float x1 = 0.0f;
+ float x2 = 0.0f;
float u1 = 0.0f;
// Generate the row quad by quad
for (uint32_t i = 0; i < mXCount; i++) {
float stepX = mXDivs[i];
- float x2 = 0.0f;
if (i & 1) {
const float segment = stepX - previousStepX;
x2 = x1 + floorf(segment * stretchX + 0.5f);
@@ -218,7 +230,14 @@
float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
if (stepX > 0.0f) {
+#if DEBUG_EXPLODE_PATCHES
+ x1 += i * EXPLODE_GAP;
+ x2 += i * EXPLODE_GAP;
+#endif
generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
+#if DEBUG_EXPLODE_PATCHES
+ x2 -= i * EXPLODE_GAP;
+#endif
}
x1 = x2;
@@ -228,7 +247,12 @@
}
if (previousStepX != bitmapWidth) {
- generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
+ x2 = width;
+#if DEBUG_EXPLODE_PATCHES
+ x1 += mXCount * EXPLODE_GAP;
+ x2 += mXCount * EXPLODE_GAP;
+#endif
+ generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
}
}