Adding anisotropic filtering and related samples.
Change-Id: Idb173274417feb5e25bfd64c5e9fa2492a23a17e
diff --git a/libs/rs/rsContextHostStub.h b/libs/rs/rsContextHostStub.h
index f30915e..06298e8 100644
--- a/libs/rs/rsContextHostStub.h
+++ b/libs/rs/rsContextHostStub.h
@@ -111,6 +111,9 @@
bool mLogScripts;
bool mLogObjects;
bool mLogShaders;
+ bool mLogShadersAttr;
+ bool mLogShadersUniforms;
+ bool mLogVisual;
} props;
void dumpDebug() const { }
@@ -120,6 +123,7 @@
mutable const ObjectBase * mObjHead;
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+ float ext_texture_max_aniso() const {return 1.0f;}
uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}