Add more shadow control knobs
Change-Id: I1ff500bf429029a97b681ced9df652f4ee9f1332
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 1f5389c..f3180f7 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -3287,10 +3287,8 @@
if (mCaches.propertySpotShadowStrength > 0) {
paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
VertexBuffer spotShadowVertexBuffer;
- Vector3 lightPosScale(mCaches.propertyLightPosXScale,
- mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
- isCasterOpaque, casterPolygon, casterVertexCount, lightPosScale,
+ isCasterOpaque, casterPolygon, casterVertexCount,
*currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
spotShadowVertexBuffer);
drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);