Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad. The surface size should always be correct.
Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685
Conflicts:
libs/rs/rsProgramStore.cpp
libs/rs/rsProgramStore.h
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index f802a7f..da85f83 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -111,6 +111,9 @@
LOGE("eglCreateContext returned EGL_NO_CONTEXT");
}
gGLContextCount++;
+
+ eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
+ eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
}
void Context::deinitEGL()
@@ -155,11 +158,8 @@
{
timerSet(RS_TIMER_CLEAR_SWAP);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
- glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
+ glViewport(0, 0, mWidth, mHeight);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
glClearColor(mRootScript->mEnviroment.mClearColor[0],
mRootScript->mEnviroment.mClearColor[1],
mRootScript->mEnviroment.mClearColor[2],
@@ -299,13 +299,13 @@
}
if (rsc->mIsGraphicsContext) {
- rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->mStateRaster.init(rsc);
rsc->setRaster(NULL);
- rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->mStateVertex.init(rsc);
rsc->setVertex(NULL);
- rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->mStateFragment.init(rsc);
rsc->setFragment(NULL);
- rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->mStateFragmentStore.init(rsc);
rsc->setFragmentStore(NULL);
rsc->mStateVertexArray.init(rsc);
}
@@ -493,6 +493,8 @@
mWndSurface = sur;
if (mWndSurface != NULL) {
+ mWidth = w;
+ mHeight = h;
bool first = false;
if (!mEGL.mContext) {
first = true;
@@ -510,11 +512,7 @@
ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext);
checkEglError("eglMakeCurrent", ret);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
- eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
- mWidth = w;
- mHeight = h;
- mStateVertex.updateSize(this, w, h);
+ mStateVertex.updateSize(this);
if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);