Have RT drive window positioning
Bug: 22802885
Change-Id: I6beed5474d3a943b16e9097f7bd61ce3cbd37505
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index e7cf3ec..8207bdb 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -96,18 +96,18 @@
}
}
-void CanvasContext::setSurface(ANativeWindow* window) {
+void CanvasContext::setSurface(Surface* surface) {
ATRACE_CALL();
- mNativeWindow = window;
+ mNativeSurface = surface;
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
- if (window) {
- mEglSurface = mEglManager.createSurface(window);
+ if (surface) {
+ mEglSurface = mEglManager.createSurface(surface);
}
if (mEglSurface != EGL_NO_SURFACE) {
@@ -131,8 +131,8 @@
mSwapBehavior = swapBehavior;
}
-void CanvasContext::initialize(ANativeWindow* window) {
- setSurface(window);
+void CanvasContext::initialize(Surface* surface) {
+ setSurface(surface);
#if !HWUI_NEW_OPS
if (mCanvas) return;
mCanvas = new OpenGLRenderer(mRenderThread.renderState());
@@ -140,11 +140,11 @@
#endif
}
-void CanvasContext::updateSurface(ANativeWindow* window) {
- setSurface(window);
+void CanvasContext::updateSurface(Surface* surface) {
+ setSurface(surface);
}
-bool CanvasContext::pauseSurface(ANativeWindow* window) {
+bool CanvasContext::pauseSurface(Surface* surface) {
return mRenderThread.removeFrameCallback(this);
}
@@ -208,6 +208,10 @@
info.renderer = mCanvas;
#endif
+ if (CC_LIKELY(mNativeSurface.get())) {
+ info.frameNumber = static_cast<int64_t>(mNativeSurface->getNextFrameNumber());
+ }
+
mAnimationContext->startFrame(info.mode);
for (const sp<RenderNode>& node : mRenderNodes) {
// Only the primary target node will be drawn full - all other nodes would get drawn in
@@ -223,7 +227,7 @@
freePrefetechedLayers();
GL_CHECKPOINT(MODERATE);
- if (CC_UNLIKELY(!mNativeWindow.get())) {
+ if (CC_UNLIKELY(!mNativeSurface.get())) {
mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
info.out.canDrawThisFrame = false;
return;
@@ -246,8 +250,9 @@
} else {
// We're maybe behind? Find out for sure
int runningBehind = 0;
- mNativeWindow->query(mNativeWindow.get(),
- NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
+ // TODO: Have this method be on Surface, too, not just ANativeWindow...
+ ANativeWindow* window = mNativeSurface.get();
+ window->query(window, NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
info.out.canDrawThisFrame = !runningBehind;
}
} else {