Rename LOG_ASSERT to ALOG_ASSERT

Change-Id: Ie2c7ea6560656d65bad791a61996174c75677517
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index 46a5cc6..60fdd71 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -384,7 +384,7 @@
 
     // Now we have an event to dispatch.
     // All events are eventually dequeued and processed this way, even if we intend to drop them.
-    LOG_ASSERT(mPendingEvent != NULL);
+    ALOG_ASSERT(mPendingEvent != NULL);
     bool done = false;
     DropReason dropReason = DROP_REASON_NOT_DROPPED;
     if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
@@ -453,7 +453,7 @@
     }
 
     default:
-        LOG_ASSERT(false);
+        ALOG_ASSERT(false);
         break;
     }
 
@@ -590,7 +590,7 @@
         reason = "inbound event was dropped because it is stale";
         break;
     default:
-        LOG_ASSERT(false);
+        ALOG_ASSERT(false);
         return;
     }
 
@@ -1025,7 +1025,7 @@
             toString(resumeWithAppendedMotionSample));
 #endif
 
-    LOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
+    ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
 
     pokeUserActivityLocked(eventEntry);
 
@@ -1886,7 +1886,7 @@
 
     // Make sure we are never called for streaming when splitting across multiple windows.
     bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
-    LOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit));
+    ALOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit));
 
     // Skip this event if the connection status is not normal.
     // We don't want to enqueue additional outbound events if the connection is broken.
@@ -1900,7 +1900,7 @@
 
     // Split a motion event if needed.
     if (isSplit) {
-        LOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
+        ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
 
         MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
         if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
@@ -2143,11 +2143,11 @@
             connection->getInputChannelName());
 #endif
 
-    LOG_ASSERT(connection->status == Connection::STATUS_NORMAL);
-    LOG_ASSERT(! connection->outboundQueue.isEmpty());
+    ALOG_ASSERT(connection->status == Connection::STATUS_NORMAL);
+    ALOG_ASSERT(! connection->outboundQueue.isEmpty());
 
     DispatchEntry* dispatchEntry = connection->outboundQueue.head;
-    LOG_ASSERT(! dispatchEntry->inProgress);
+    ALOG_ASSERT(! dispatchEntry->inProgress);
 
     // Mark the dispatch entry as in progress.
     dispatchEntry->inProgress = true;
@@ -2279,7 +2279,7 @@
     }
 
     default: {
-        LOG_ASSERT(false);
+        ALOG_ASSERT(false);
     }
     }
 
@@ -2526,7 +2526,7 @@
 
 InputDispatcher::MotionEntry*
 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
-    LOG_ASSERT(pointerIds.value != 0);
+    ALOG_ASSERT(pointerIds.value != 0);
 
     uint32_t splitPointerIndexMap[MAX_POINTERS];
     PointerProperties splitPointerProperties[MAX_POINTERS];
@@ -3944,7 +3944,7 @@
                 return true; // skip next cycle
             }
 
-            LOG_ASSERT(connection->outboundQueue.head == dispatchEntry);
+            ALOG_ASSERT(connection->outboundQueue.head == dispatchEntry);
 
             // Latch the fallback keycode for this key on an initial down.
             // The fallback keycode cannot change at any other point in the lifecycle.
@@ -3957,7 +3957,7 @@
                 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
             }
 
-            LOG_ASSERT(fallbackKeyCode != -1);
+            ALOG_ASSERT(fallbackKeyCode != -1);
 
             // Cancel the fallback key if the policy decides not to send it anymore.
             // We will continue to dispatch the key to the policy but we will no
@@ -4109,7 +4109,7 @@
     if (refCount == 0) {
         delete this;
     } else {
-        LOG_ASSERT(refCount > 0);
+        ALOG_ASSERT(refCount > 0);
     }
 }
 
@@ -4130,7 +4130,7 @@
     if (refCount == 0) {
         delete this;
     } else {
-        LOG_ASSERT(refCount > 0);
+        ALOG_ASSERT(refCount > 0);
     }
 }