Fix an issue in SurfaceTexture with forgetting the dataspace
Test: Ran CTS and verified dataspace is not set to 0
Bug: 119504473
Change-Id: I6f9920e1979e5435dc95a7c2ab3f02d57dc57c4e
diff --git a/libs/hwui/surfacetexture/ImageConsumer.cpp b/libs/hwui/surfacetexture/ImageConsumer.cpp
index 15aec9f..4a2f57e 100644
--- a/libs/hwui/surfacetexture/ImageConsumer.cpp
+++ b/libs/hwui/surfacetexture/ImageConsumer.cpp
@@ -70,7 +70,8 @@
int slot = st.mCurrentTexture;
if (slot != BufferItem::INVALID_BUFFER_SLOT) {
*queueEmpty = true;
- mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer, item.mDataSpace);
+ mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer,
+ st.mCurrentDataSpace);
return mImageSlots[slot].mImage;
}
}