start new headers

Change-Id: I950e5db76ecd3afbc7ea2b3ec792e4cb242f57bf

cpp
diff --git a/libs/rs/RenderScript.cpp b/libs/rs/RenderScript.cpp
new file mode 100644
index 0000000..58d1ce1
--- /dev/null
+++ b/libs/rs/RenderScript.cpp
@@ -0,0 +1,155 @@
+/*
+ * Copyright (C) 2008-2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <utils/Log.h>
+#include <malloc.h>
+#include <string.h>
+
+#include "RenderScript.h"
+
+bool RenderScript::gInitialized = false;
+pthread_mutex_t RenderScript::gInitMutex = PTHREAD_MUTEX_INITIALIZER;
+
+RenderScript::RenderScript() {
+    mDev = NULL;
+    mContext = NULL;
+    mErrorFunc = NULL;
+    mMessageFunc = NULL;
+    mMessageRun = false;
+
+    memset(&mElements, 0, sizeof(mElements));
+}
+
+RenderScript::~RenderScript() {
+    mMessageRun = false;
+
+    rsContextDeinitToClient(mContext);
+
+    void *res = NULL;
+    int status = pthread_join(mMessageThreadId, &res);
+
+    rsContextDestroy(mContext);
+    mContext = NULL;
+    rsDeviceDestroy(mDev);
+    mDev = NULL;
+}
+
+bool RenderScript::init(int targetApi) {
+    mDev = rsDeviceCreate();
+    if (mDev == 0) {
+        ALOGE("Device creation failed");
+        return false;
+    }
+
+    mContext = rsContextCreate(mDev, 0, targetApi);
+    if (mContext == 0) {
+        ALOGE("Context creation failed");
+        return false;
+    }
+
+
+    pid_t mNativeMessageThreadId;
+
+    int status = pthread_create(&mMessageThreadId, NULL, threadProc, this);
+    if (status) {
+        ALOGE("Failed to start RenderScript message thread.");
+        return false;
+    }
+    // Wait for the message thread to be active.
+    while (!mMessageRun) {
+        usleep(1000);
+    }
+
+    return true;
+}
+
+void * RenderScript::threadProc(void *vrsc) {
+    RenderScript *rs = static_cast<RenderScript *>(vrsc);
+    size_t rbuf_size = 256;
+    void * rbuf = malloc(rbuf_size);
+
+    rsContextInitToClient(rs->mContext);
+    rs->mMessageRun = true;
+
+    while (rs->mMessageRun) {
+        size_t receiveLen = 0;
+        uint32_t usrID = 0;
+        uint32_t subID = 0;
+        RsMessageToClientType r = rsContextPeekMessage(rs->mContext,
+                                                       &receiveLen, sizeof(receiveLen),
+                                                       &usrID, sizeof(usrID));
+
+        if (receiveLen >= rbuf_size) {
+            rbuf_size = receiveLen + 32;
+            rbuf = realloc(rbuf, rbuf_size);
+        }
+        if (!rbuf) {
+            ALOGE("RenderScript::message handler realloc error %zu", rbuf_size);
+            // No clean way to recover now?
+        }
+        rsContextGetMessage(rs->mContext, rbuf, rbuf_size, &receiveLen, sizeof(receiveLen),
+                            &subID, sizeof(subID));
+
+        switch(r) {
+        case RS_MESSAGE_TO_CLIENT_ERROR:
+            ALOGE("RS Error %s", (const char *)rbuf);
+
+            if(rs->mMessageFunc != NULL) {
+                rs->mErrorFunc(usrID, (const char *)rbuf);
+            }
+            break;
+        case RS_MESSAGE_TO_CLIENT_EXCEPTION:
+            // teardown. But we want to avoid starving other threads during
+            // teardown by yielding until the next line in the destructor can
+            // execute to set mRun = false
+            usleep(1000);
+            break;
+        case RS_MESSAGE_TO_CLIENT_USER:
+            if(rs->mMessageFunc != NULL) {
+                rs->mMessageFunc(usrID, rbuf, receiveLen);
+            } else {
+                ALOGE("Received a message from the script with no message handler installed.");
+            }
+            break;
+
+        default:
+            ALOGE("RenderScript unknown message type %i", r);
+        }
+    }
+
+    if (rbuf) {
+        free(rbuf);
+    }
+    ALOGE("RenderScript Message thread exiting.");
+    return NULL;
+}
+
+void RenderScript::setErrorHandler(ErrorHandlerFunc_t func) {
+    mErrorFunc = func;
+}
+
+void RenderScript::setMessageHandler(MessageHandlerFunc_t func) {
+    mMessageFunc  = func;
+}
+
+void RenderScript::contextDump() {
+}
+
+void RenderScript::finish() {
+
+}
+
+