Add temporary functor lifetime logging
bug:6535911
Change-Id: Ida5cc1def7fe1fc314317bbc5df50e1465753deb
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 766a199..a6e7862 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -250,6 +250,7 @@
}
void OpenGLRenderer::detachFunctor(Functor* functor) {
+ ALOGD("opengl renderer %p detaching functor %p", this, functor);
mFunctors.remove(functor);
}
@@ -302,7 +303,7 @@
status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
interrupt();
- detachFunctor(functor);
+ mFunctors.remove(functor);
if (mDirtyClip) {
setScissorFromClip();