Make RenderNodeAnimator and WebView play nice
Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 2c29985..9902ff1 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -160,13 +160,13 @@
newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
mAnimators.erase(newEnd, mAnimators.end());
mProperties.updateMatrix();
- info.hasAnimations |= mAnimators.size();
+ info.out.hasAnimations |= mAnimators.size();
}
void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
if (subtree) {
TextureCache& cache = Caches::getInstance().textureCache;
- info.hasFunctors |= subtree->functorCount;
+ info.out.hasFunctors |= subtree->functorCount;
// TODO: Fix ownedBitmapResources to not require disabling prepareTextures
// and thus falling out of async drawing path.
if (subtree->ownedBitmapResources.size()) {