Colors are in the [0..1] range, not [0..255]
This fixes rendering in YouTube and other applications.
Change-Id: Ib5f3df632cde97374113ed42f895f136b2796373
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 46fdc31..72c8950 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -849,9 +849,9 @@
void OpenGLRenderer::setupDrawColor(int color) {
mColorA = ((color >> 24) & 0xFF) / 255.0f;
const float a = mColorA / 255.0f;
- mColorR = mColorA * ((color >> 16) & 0xFF);
- mColorG = mColorA * ((color >> 8) & 0xFF);
- mColorB = mColorA * ((color ) & 0xFF);
+ mColorR = a * ((color >> 16) & 0xFF);
+ mColorG = a * ((color >> 8) & 0xFF);
+ mColorB = a * ((color ) & 0xFF);
mColorSet = true;
mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
}