Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
diff --git a/libs/hwui/GenerationCache.h b/libs/hwui/GenerationCache.h
index 45b3ffa..c358c80 100644
--- a/libs/hwui/GenerationCache.h
+++ b/libs/hwui/GenerationCache.h
@@ -104,12 +104,14 @@
template<typename K, typename V>
void GenerationCache<K, V>::clear() {
if (mListener) {
- while (mCache.size() > 0) {
- removeOldest();
+ for (uint32_t i = 0; i < mCache.size(); i++) {
+ sp<Entry<K, V> > entry = mCache.valueAt(i);
+ if (mListener) {
+ (*mListener)(entry->key, entry->value);
+ }
}
- } else {
- mCache.clear();
}
+ mCache.clear();
mYoungest.clear();
mOldest.clear();
}