Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index 10440ea..158c0cc 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -22,6 +22,7 @@
#include <SkRect.h>
#include "PathCache.h"
+#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -30,9 +31,30 @@
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
+PathCache::PathCache():
+ mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting path cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
+ }
+ init();
+}
+
PathCache::PathCache(uint32_t maxByteSize):
mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
+ init();
+}
+
+PathCache::~PathCache() {
+ mCache.clear();
+}
+
+void PathCache::init() {
mCache.setOnEntryRemovedListener(this);
GLint maxTextureSize;
@@ -40,10 +62,6 @@
mMaxTextureSize = maxTextureSize;
}
-PathCache::~PathCache() {
- mCache.clear();
-}
-
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////