Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index aab5bd4..f95d2be 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -25,6 +25,20 @@
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
+TextDropShadowCache::TextDropShadowCache():
+ mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting drop shadow cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
+ }
+
+ mCache.setOnEntryRemovedListener(this);
+}
+
TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {