Pass Bitmap instead of SkBitmap for bitmap rect operation
Test: refactoring cl.
bug:32216791
Change-Id: I66d19194c57b3aa2c400aa87acffc774a533776a
diff --git a/libs/hwui/SkiaCanvasProxy.cpp b/libs/hwui/SkiaCanvasProxy.cpp
index 6620458..863146e 100644
--- a/libs/hwui/SkiaCanvasProxy.cpp
+++ b/libs/hwui/SkiaCanvasProxy.cpp
@@ -107,16 +107,12 @@
void SkiaCanvasProxy::onDrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint) {
- SkPixelRef* pxRef = bitmap.pixelRef();
-
+ sk_sp<Bitmap> hwuiBitmap = Bitmap::createFrom(bitmap.info(), *bitmap.pixelRef());
// HWUI doesn't support extractSubset(), so convert any subsetted bitmap into
// a drawBitmapRect(); pass through an un-subsetted bitmap.
- if (pxRef && bitmap.dimensions() != pxRef->info().dimensions()) {
- SkBitmap fullBitmap;
- fullBitmap.setInfo(pxRef->info());
- fullBitmap.setPixelRef(pxRef, 0, 0);
+ if (hwuiBitmap && bitmap.dimensions() != hwuiBitmap->info().dimensions()) {
SkIPoint origin = bitmap.pixelRefOrigin();
- mCanvas->drawBitmap(fullBitmap, origin.fX, origin.fY,
+ mCanvas->drawBitmap(*hwuiBitmap, origin.fX, origin.fY,
origin.fX + bitmap.dimensions().width(),
origin.fY + bitmap.dimensions().height(),
left, top,
@@ -124,16 +120,16 @@
top + bitmap.dimensions().height(),
paint);
} else {
- auto hwuiBitmap= Bitmap::createFrom(bitmap.info(), *pxRef);
mCanvas->drawBitmap(*hwuiBitmap, left, top, paint);
}
}
-void SkiaCanvasProxy::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* srcPtr,
+void SkiaCanvasProxy::onDrawBitmapRect(const SkBitmap& skBitmap, const SkRect* srcPtr,
const SkRect& dst, const SkPaint* paint, SrcRectConstraint) {
- SkRect src = (srcPtr) ? *srcPtr : SkRect::MakeWH(bitmap.width(), bitmap.height());
+ SkRect src = (srcPtr) ? *srcPtr : SkRect::MakeWH(skBitmap.width(), skBitmap.height());
// TODO: if bitmap is a subset, do we need to add pixelRefOrigin to src?
- mCanvas->drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
+ Bitmap* bitmap = reinterpret_cast<Bitmap*>(skBitmap.pixelRef());
+ mCanvas->drawBitmap(*bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint);
}