Move gl calls from PatchCache to MeshState
bug:27358166
Change-Id: I5f544f497e9480e64faa2ddd369eb16318e82dc3
diff --git a/libs/hwui/renderstate/MeshState.h b/libs/hwui/renderstate/MeshState.h
index dd68468..17ad462 100644
--- a/libs/hwui/renderstate/MeshState.h
+++ b/libs/hwui/renderstate/MeshState.h
@@ -72,6 +72,7 @@
void unbindMeshBuffer();
void genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, const void* data, GLenum usage);
+ void updateMeshBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
void deleteMeshBuffer(GLuint);
///////////////////////////////////////////////////////////////////////////////