Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h
index 9ba1a00..dfca56c 100644
--- a/libs/rs/RenderScriptEnv.h
+++ b/libs/rs/RenderScriptEnv.h
@@ -58,12 +58,9 @@
void (*color)(void *con, float r, float g, float b, float a);
- void (*renderTriangleMesh)(void *con, RsTriangleMesh);
- void (*renderTriangleMeshRange)(void *con, RsTriangleMesh, uint32_t start, uint32_t count);
-
void (*programFragmentBindTexture)(void *con, RsProgramFragment, uint32_t slot, RsAllocation);
void (*programFragmentBindSampler)(void *con, RsProgramFragment, uint32_t slot, RsAllocation);
-
+
void (*materialDiffuse)(void *con, float r, float g, float b, float a);
void (*materialSpecular)(void *con, float r, float g, float b, float a);
void (*lightPosition)(void *con, float x, float y, float z, float w);
@@ -76,11 +73,18 @@
uint32_t (*rand)(void *con, uint32_t max);
+ void (*contextBindProgramFragment)(void *con, RsProgramFragment pf);
+ void (*contextBindProgramFragmentStore)(void *con, RsProgramFragmentStore pfs);
+
+
+ // Drawing funcs
+ void (*renderTriangleMesh)(void *con, RsTriangleMesh);
+ void (*renderTriangleMeshRange)(void *con, RsTriangleMesh, uint32_t start, uint32_t count);
+
// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
void (*drawTriangleArray)(void *con, RsAllocation alloc, uint32_t count);
- void (*contextBindProgramFragment)(void *con, RsProgramFragment pf);
- void (*contextBindProgramFragmentStore)(void *con, RsProgramFragmentStore pfs);
+ void (*drawRect)(void *con, int32_t x1, int32_t x2, int32_t y1, int32_t y2);
} rsc_FunctionTable;
typedef void (*rsc_RunScript)(void *con, const rsc_FunctionTable *, uint32_t launchID);