fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup.
Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index bd12989..d3dbfb2 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -45,15 +45,9 @@
ProgramVertex::~ProgramVertex()
{
-}
-
-static void logMatrix(const char *txt, const float *f)
-{
- LOGV("Matrix %s, %p", txt, f);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]);
- LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]);
+ if(mShaderID) {
+ mRSC->mShaderCache.cleanupVertex(mShaderID);
+ }
}
void ProgramVertex::loadShader(Context *rsc) {