fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup.
Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp
index 7fd6406..88db761 100644
--- a/libs/rs/rsScriptC_LibGL.cpp
+++ b/libs/rs/rsScriptC_LibGL.cpp
@@ -319,9 +319,7 @@
static void SC_ClearColor(float r, float g, float b, float a)
{
GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
+ rsc->setupProgramStore();
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
@@ -330,9 +328,7 @@
static void SC_ClearDepth(float v)
{
GET_TLS();
- if (!rsc->setupCheck()) {
- return;
- }
+ rsc->setupProgramStore();
glClearDepthf(v);
glClear(GL_DEPTH_BUFFER_BIT);