fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup.
Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h
index 312c251..35ff95b 100644
--- a/libs/rs/rsShaderCache.h
+++ b/libs/rs/rsShaderCache.h
@@ -58,11 +58,12 @@
int32_t mFragUniformSlots[Program::MAX_UNIFORMS];
bool mIsValid;
} entry_t;
- entry_t *mEntries;
+ //entry_t *mEntries;
+ Vector<entry_t*> mEntries;
entry_t *mCurrent;
- uint32_t mEntryCount;
- uint32_t mEntryAllocationCount;
+ /*uint32_t mEntryCount;
+ uint32_t mEntryAllocationCount;*/
};