| OnTurnBasedMatchUpdateReceivedListener | Listener invoked when an update to a turn-based match is received. |
| TurnBasedMatch | Data interface for turn-based specific match functionality. |
| TurnBasedMultiplayer | Entry point for turn-based multiplayer functionality. |
| TurnBasedMultiplayer.CancelMatchResult | Result delivered when the match has been canceled. |
| TurnBasedMultiplayer.InitiateMatchResult | Result delivered when match has been initiated. |
| TurnBasedMultiplayer.LeaveMatchResult | Result delivered when the player has left the match. |
| TurnBasedMultiplayer.LoadMatchesResult | Result delivered when matches have been loaded. |
| TurnBasedMultiplayer.LoadMatchResult | Result delivered when a turn-based match has been loaded. |
| TurnBasedMultiplayer.UpdateMatchResult | Result delivered when match has been updated. |
| LoadMatchesResponse |
Response object containing the data requested in a
loadMatchesByStatus(GoogleApiClient, int, int[]) call.
|
| TurnBasedMatchBuffer | EntityBuffer implementation containing TurnBasedMatch details. |
| TurnBasedMatchConfig | Configuration for creating a new turn-based match. |
| TurnBasedMatchConfig.Builder |
Builder class for TurnBasedMatchConfig.
|
| TurnBasedMatchEntity | Data object representing the data for a turn-based match. |