| com.google.android.gms.games.multiplayer.turnbased.TurnBasedMultiplayer.UpdateMatchResult |
Result delivered when match has been updated. Possible status codes include:
STATUS_OK if data was successfully loaded and is up-to-date.
STATUS_NETWORK_ERROR_OPERATION_DEFERRED if the attempt to leave
the match resulted in a network error. The operation was stored locally, and will be
retried the next time the device comes online. No further action is required.STATUS_MATCH_ERROR_LOCALLY_MODIFIED if the match has already
been modified locally and has changes waiting to be synced to the server. The update
operation was not executed.STATUS_MATCH_ERROR_INACTIVE_MATCH if the match has already
transitioned into an inactive state on the server.STATUS_MATCH_ERROR_OUT_OF_DATE_VERSION if the local match state
was out of date. In this case, the updated match will be returned.STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTER if one of the users
in the match is not a trusted tester of a game which is not yet published.STATUS_MULTIPLAYER_ERROR_INVALID_OPERATION if the server
rejected the operation.STATUS_MULTIPLAYER_DISABLED if the game does not support
multiplayer.STATUS_CLIENT_RECONNECT_REQUIRED if the client needs to
reconnect to the service to access this data.STATUS_INTERNAL_ERROR if an unexpected error occurred in the
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From interface
com.google.android.gms.common.api.Result
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TurnBasedMatch object. Note that this may be null, depending
on the status code returned.