| com.google.android.gms.games.multiplayer.turnbased.TurnBasedMultiplayer.InitiateMatchResult |
Result delivered when match has been initiated. This happens when the player creates a new match, or when the player joins an existing match. Possible status codes include:
STATUS_OK if data was successfully loaded and is up-to-date.
STATUS_MATCH_ERROR_ALREADY_REMATCHED if this is an attempt to
rematch a match which has already had a rematch created.STATUS_NETWORK_ERROR_OPERATION_FAILED if the attempt to initiate
the match failed due to network error.
STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTER if one of the users
in the match is not a trusted tester of a game which is not yet published.STATUS_MULTIPLAYER_ERROR_INVALID_OPERATION if the server
rejected the operation.STATUS_MULTIPLAYER_DISABLED if the game does not support
multiplayer.STATUS_CLIENT_RECONNECT_REQUIRED if the client needs to
reconnect to the service to access this data.STATUS_INTERNAL_ERROR if an unexpected error occurred in the
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From interface
com.google.android.gms.common.api.Result
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TurnBasedMatch object. Note that this may be null,
depending on the status code returned.