| com.google.android.gms.games.multiplayer.realtime.RealTimeReliableMessageSentListener |
The listener for callback that is called when a reliable message is sent successfully.
| Public Methods | |||||||||||
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Called to notify the client that a reliable message was sent for a room.
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Called to notify the client that a reliable message was sent for a room. Possible status codes include:
STATUS_OK if the message was successfully sent.STATUS_REAL_TIME_MESSAGE_SEND_FAILED if the attempt to send message
failed due to network error.STATUS_REAL_TIME_ROOM_NOT_JOINED if the attempt to send message
failed because the user has not joined the room.| statusCode | A status code indicating the result of the operation. |
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| tokenId | The ID of the message which was sent. |
| recipientParticipantId | The participant ID of the peer to whom the message was sent. |