| com.google.android.gms.games.multiplayer.turnbased.OnTurnBasedMatchInitiatedListener |
Known Indirect Subclasses
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This interface is deprecated.
See TurnBasedMultiplayer.InitiateMatchResult.
Listener for receiving callbacks when a match has been initiated.
| Public Methods | |||||||||||
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Called when match has been initiated.
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Called when match has been initiated. This happens when the player creates a new match, or when the player joins an existing match. Possible status codes include:
STATUS_OK if data was successfully loaded and is up-to-date.STATUS_MATCH_ERROR_ALREADY_REMATCHED if this is an attempt to rematch
a match which has already had a rematch created.STATUS_NETWORK_ERROR_OPERATION_FAILED if the attempt to initiate the
match failed due to network error.
STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTER if one of the users in
the match is not a trusted tester of a game which is not yet published.STATUS_MULTIPLAYER_ERROR_INVALID_OPERATION if the server rejected the
operation.STATUS_MULTIPLAYER_DISABLED if the game does not support multiplayer.
STATUS_CLIENT_RECONNECT_REQUIRED if the GamesClient needs to
reconnect to the service to perform this operation.STATUS_INTERNAL_ERROR if an unexpected error occurred in the service.
| statusCode | A status code indicating the result of the operation. |
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| match | The newly initiated TurnBasedMatch object. Note that this may be null,
depending on the status code returned.
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