| com.google.android.gms.games.multiplayer.turnbased.OnTurnBasedMatchLoadedListener |
This interface is deprecated.
See TurnBasedMultiplayer.LoadMatchResult.
Listener for receiving callbacks when a match has been loaded.
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Called when a turn-based match has been loaded.
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Called when a turn-based match has been loaded. Possible status codes include:
STATUS_OK if data was successfully loaded and is up-to-date.STATUS_NETWORK_ERROR_NO_DATA if the device was unable to retrieve any
data from the network and has no data cached locally.STATUS_NETWORK_ERROR_STALE_DATA if the device was unable to retrieve
the latest data from the network, but has some data cached locally.STATUS_MATCH_NOT_FOUND if the requested match does not exist on the
server.STATUS_CLIENT_RECONNECT_REQUIRED if the GamesClient needs to
reconnect to the service to perform this operation.STATUS_INTERNAL_ERROR if an unexpected error occurred in the service.
| statusCode | A status code indicating the result of the operation. |
|---|---|
| match | The requested TurnBasedMatch object. Note that this may be null,
depending on the status code returned.
|