| RealTimeMessageReceivedListener | Listener for message received callback, which is called when the client receives a message from a peer. |
| RealTimeMultiplayer | Entry point for real-time multiplayer functionality. |
| RealTimeMultiplayer.ReliableMessageSentCallback | The listener for callback that is called when a reliable message is sent successfully. |
| RealTimeSocket | Provides a Socket-like interface for a real-time data connection to a participant in a real-time room. |
| Room | Data interface for room functionality. |
| RoomStatusUpdateListener | Listener invoked when the status of a room, status of its participants or connection status of the participants has changed. |
| RoomUpdateListener | The listener invoked when the state of the room has changed. |
| RealTimeMessage | Message received from participants in a real-time room, which is passed to the client. |
| RoomConfig | Configuration for a new room. |
| RoomConfig.Builder | Builder class for RoomConfig. |
| RoomEntity | Data object representing the data for a room. |