| com.google.android.gms.games.multiplayer.turnbased.OnTurnBasedMatchUpdatedListener |
Known Indirect Subclasses
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This interface is deprecated.
See TurnBasedMultiplayer.UpdateMatchResult.
Listener for receiving callbacks when a match has been updated.
| Public Methods | |||||||||||
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Called when match has been updated.
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Called when match has been updated. Possible status codes include:
STATUS_OK if data was successfully loaded and is up-to-date.STATUS_NETWORK_ERROR_OPERATION_DEFERRED if the attempt to leave the
match resulted in a network error. The operation was stored locally, and will be retried the
next time the device comes online. No further action is required.STATUS_MATCH_ERROR_LOCALLY_MODIFIED if the match has already been
modified locally and has changes waiting to be synced to the server. The update operation was
not executed.STATUS_MATCH_ERROR_INACTIVE_MATCH if the match has already
transitioned into an inactive state on the server.STATUS_MATCH_ERROR_OUT_OF_DATE_VERSION if the local match state was
out of date. In this case, the updated match will be returned.STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTER if one of the users in
the match is not a trusted tester of a game which is not yet published.STATUS_MULTIPLAYER_ERROR_INVALID_OPERATION if the server rejected the
operation.STATUS_MULTIPLAYER_DISABLED if the game does not support multiplayer.
STATUS_CLIENT_RECONNECT_REQUIRED if the GamesClient needs to
reconnect to the service to perform this operation.STATUS_INTERNAL_ERROR if an unexpected error occurred in the service.
| statusCode | A status code indicating the result of the operation. |
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| match | The updated TurnBasedMatch object. Note that this may be null, depending
on the status code returned.
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