blob: 2399f8fe503c128953eead376fc4b4cbfce33479 [file] [log] [blame]
ztenghui55bfb4e2013-12-03 10:38:55 -08001
2/*
3 * Copyright (C) 2013 The Android Open Source Project
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17
18#ifndef ANDROID_HWUI_SHADOW_TESSELLATOR_H
19#define ANDROID_HWUI_SHADOW_TESSELLATOR_H
20
21#include "Debug.h"
22#include "Matrix.h"
23
24namespace android {
25namespace uirenderer {
26
27class ShadowTessellator {
28public:
29 static void tessellateAmbientShadow(float width, float height,
30 const mat4& casterTransform, VertexBuffer& shadowVertexBuffer);
31
ztenghui7b4516e2014-01-07 10:42:55 -080032 static void tessellateSpotShadow(float width, float height,
ztenghuicc3c2562014-01-17 10:34:10 -080033 const Vector3& lightPosScale, const mat4& receiverTransform,
34 int screenWidth, int screenHeight, const mat4& casterTransform,
35 VertexBuffer& shadowVertexBuffer);
ztenghui7b4516e2014-01-07 10:42:55 -080036
37private:
38 static void generateCasterPolygon(float width, float height,
39 const mat4& casterTransform, int vertexCount, Vector3* polygon);
40
ztenghui55bfb4e2013-12-03 10:38:55 -080041}; // ShadowTessellator
42
43}; // namespace uirenderer
44}; // namespace android
45
46#endif // ANDROID_HWUI_SHADOW_TESSELLATOR_H