Romain Guy | 5cbbce5 | 2010-06-27 22:59:20 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "OpenGLRenderer" |
| 18 | |
| 19 | #include "Program.h" |
| 20 | |
| 21 | namespace android { |
| 22 | namespace uirenderer { |
| 23 | |
| 24 | /////////////////////////////////////////////////////////////////////////////// |
| 25 | // Shaders |
| 26 | /////////////////////////////////////////////////////////////////////////////// |
| 27 | |
| 28 | #define SHADER_SOURCE(name, source) const char* name = #source |
| 29 | |
| 30 | #include "shaders/drawColor.vert" |
| 31 | #include "shaders/drawColor.frag" |
| 32 | |
| 33 | #include "shaders/drawTexture.vert" |
| 34 | #include "shaders/drawTexture.frag" |
| 35 | |
| 36 | /////////////////////////////////////////////////////////////////////////////// |
| 37 | // Base program |
| 38 | /////////////////////////////////////////////////////////////////////////////// |
| 39 | |
| 40 | Program::Program(const char* vertex, const char* fragment) { |
| 41 | vertexShader = buildShader(vertex, GL_VERTEX_SHADER); |
| 42 | fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); |
| 43 | |
| 44 | id = glCreateProgram(); |
| 45 | glAttachShader(id, vertexShader); |
| 46 | glAttachShader(id, fragmentShader); |
| 47 | glLinkProgram(id); |
| 48 | |
| 49 | GLint status; |
| 50 | glGetProgramiv(id, GL_LINK_STATUS, &status); |
| 51 | if (status != GL_TRUE) { |
| 52 | GLint infoLen = 0; |
| 53 | glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen); |
| 54 | if (infoLen > 1) { |
| 55 | char* log = (char*) malloc(sizeof(char) * infoLen); |
| 56 | glGetProgramInfoLog(id, infoLen, 0, log); |
| 57 | LOGE("Error while linking shaders: %s", log); |
| 58 | delete log; |
| 59 | } |
| 60 | glDeleteProgram(id); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | Program::~Program() { |
| 65 | glDeleteShader(vertexShader); |
| 66 | glDeleteShader(fragmentShader); |
| 67 | glDeleteProgram(id); |
| 68 | } |
| 69 | |
| 70 | void Program::use() { |
| 71 | glUseProgram(id); |
| 72 | } |
| 73 | |
| 74 | int Program::addAttrib(const char* name) { |
| 75 | int slot = glGetAttribLocation(id, name); |
| 76 | attributes.add(name, slot); |
| 77 | return slot; |
| 78 | } |
| 79 | |
| 80 | int Program::getAttrib(const char* name) { |
| 81 | return attributes.valueFor(name); |
| 82 | } |
| 83 | |
| 84 | int Program::addUniform(const char* name) { |
| 85 | int slot = glGetUniformLocation(id, name); |
| 86 | uniforms.add(name, slot); |
| 87 | return slot; |
| 88 | } |
| 89 | |
| 90 | int Program::getUniform(const char* name) { |
| 91 | return uniforms.valueFor(name); |
| 92 | } |
| 93 | |
| 94 | GLuint Program::buildShader(const char* source, GLenum type) { |
| 95 | GLuint shader = glCreateShader(type); |
| 96 | glShaderSource(shader, 1, &source, 0); |
| 97 | glCompileShader(shader); |
| 98 | |
| 99 | GLint status; |
| 100 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
| 101 | if (status != GL_TRUE) { |
| 102 | // Some drivers return wrong values for GL_INFO_LOG_LENGTH |
| 103 | // use a fixed size instead |
| 104 | GLchar log[512]; |
| 105 | glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); |
| 106 | LOGE("Error while compiling shader: %s", log); |
| 107 | glDeleteShader(shader); |
| 108 | } |
| 109 | |
| 110 | return shader; |
| 111 | } |
| 112 | |
| 113 | /////////////////////////////////////////////////////////////////////////////// |
| 114 | // Draw color |
| 115 | /////////////////////////////////////////////////////////////////////////////// |
| 116 | |
| 117 | DrawColorProgram::DrawColorProgram(): |
| 118 | Program(gDrawColorVertexShader, gDrawColorFragmentShader) { |
| 119 | getAttribsAndUniforms(); |
| 120 | } |
| 121 | |
| 122 | DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment): |
| 123 | Program(vertex, fragment) { |
| 124 | getAttribsAndUniforms(); |
| 125 | } |
| 126 | |
| 127 | void DrawColorProgram::getAttribsAndUniforms() { |
| 128 | position = addAttrib("position"); |
Romain Guy | 16202fc | 2010-07-09 16:13:28 -0700 | [diff] [blame] | 129 | color = addUniform("color"); |
Romain Guy | 5cbbce5 | 2010-06-27 22:59:20 -0700 | [diff] [blame] | 130 | transform = addUniform("transform"); |
| 131 | } |
| 132 | |
Romain Guy | 0b9db91 | 2010-07-09 18:53:25 -0700 | [diff] [blame] | 133 | void DrawColorProgram::use(const float* projectionMatrix, const mat4& modelViewMatrix, |
| 134 | const mat4& transformMatrix) { |
| 135 | mat4 t(projectionMatrix); |
| 136 | t.multiply(transformMatrix); |
| 137 | t.multiply(modelViewMatrix); |
| 138 | |
Romain Guy | 5cbbce5 | 2010-06-27 22:59:20 -0700 | [diff] [blame] | 139 | Program::use(); |
Romain Guy | 0b9db91 | 2010-07-09 18:53:25 -0700 | [diff] [blame] | 140 | glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]); |
Romain Guy | 5cbbce5 | 2010-06-27 22:59:20 -0700 | [diff] [blame] | 141 | } |
| 142 | |
| 143 | /////////////////////////////////////////////////////////////////////////////// |
| 144 | // Draw texture |
| 145 | /////////////////////////////////////////////////////////////////////////////// |
| 146 | |
| 147 | DrawTextureProgram::DrawTextureProgram(): |
| 148 | DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) { |
| 149 | texCoords = addAttrib("texCoords"); |
| 150 | sampler = addUniform("sampler"); |
| 151 | } |
| 152 | |
| 153 | }; // namespace uirenderer |
| 154 | }; // namespace android |