Alex Sakhartchouk | 4a36b45 | 2011-04-29 16:49:08 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2011 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include <GLES/gl.h> |
| 18 | #include <GLES2/gl2.h> |
| 19 | #include <GLES/glext.h> |
| 20 | |
| 21 | #include <rs_hal.h> |
| 22 | #include <rsContext.h> |
| 23 | #include <rsMesh.h> |
| 24 | |
| 25 | #include "rsdMeshObj.h" |
| 26 | |
| 27 | using namespace android; |
| 28 | using namespace android::renderscript; |
| 29 | |
| 30 | RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) { |
| 31 | mRSMesh = rsMesh; |
| 32 | |
| 33 | mAttribs = NULL; |
| 34 | mAttribAllocationIndex = NULL; |
| 35 | mGLPrimitives = NULL; |
| 36 | |
| 37 | mAttribCount = 0; |
| 38 | } |
| 39 | |
| 40 | RsdMeshObj::~RsdMeshObj() { |
| 41 | if (mAttribs) { |
| 42 | delete[] mAttribs; |
| 43 | delete[] mAttribAllocationIndex; |
| 44 | } |
| 45 | if (mGLPrimitives) { |
| 46 | delete[] mGLPrimitives; |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { |
| 51 | // Do not create attribs for padding |
| 52 | if (elem->getFieldName(fieldIdx)[0] == '#') { |
| 53 | return false; |
| 54 | } |
| 55 | |
| 56 | // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted. |
| 57 | // Filter rs types accordingly |
| 58 | RsDataType dt = elem->getField(fieldIdx)->getComponent().getType(); |
| 59 | if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 && |
| 60 | dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 && |
| 61 | dt != RS_TYPE_SIGNED_16) { |
| 62 | return false; |
| 63 | } |
| 64 | |
| 65 | // Now make sure they are not arrays |
| 66 | uint32_t arraySize = elem->getFieldArraySize(fieldIdx); |
| 67 | if (arraySize != 1) { |
| 68 | return false; |
| 69 | } |
| 70 | |
| 71 | return true; |
| 72 | } |
| 73 | |
| 74 | bool RsdMeshObj::init() { |
| 75 | |
| 76 | updateGLPrimitives(); |
| 77 | |
| 78 | // Count the number of gl attrs to initialize |
| 79 | mAttribCount = 0; |
| 80 | for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
| 81 | const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); |
| 82 | for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) { |
| 83 | if (isValidGLComponent(elem, ct)) { |
| 84 | mAttribCount ++; |
| 85 | } |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | if (mAttribs) { |
| 90 | delete [] mAttribs; |
| 91 | delete [] mAttribAllocationIndex; |
| 92 | mAttribs = NULL; |
| 93 | mAttribAllocationIndex = NULL; |
| 94 | } |
| 95 | if (!mAttribCount) { |
| 96 | return false; |
| 97 | } |
| 98 | |
| 99 | mAttribs = new RsdVertexArray::Attrib[mAttribCount]; |
| 100 | mAttribAllocationIndex = new uint32_t[mAttribCount]; |
| 101 | |
| 102 | uint32_t userNum = 0; |
| 103 | for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
| 104 | const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); |
| 105 | uint32_t stride = elem->getSizeBytes(); |
| 106 | for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) { |
| 107 | const Component &c = elem->getField(fieldI)->getComponent(); |
| 108 | |
| 109 | if (!isValidGLComponent(elem, fieldI)) { |
| 110 | continue; |
| 111 | } |
| 112 | |
| 113 | mAttribs[userNum].size = c.getVectorSize(); |
| 114 | mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI); |
| 115 | mAttribs[userNum].type = c.getGLType(); |
| 116 | mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized(); |
| 117 | mAttribs[userNum].stride = stride; |
| 118 | String8 tmp(RS_SHADER_ATTR); |
| 119 | tmp.append(elem->getFieldName(fieldI)); |
| 120 | mAttribs[userNum].name.setTo(tmp.string()); |
| 121 | |
| 122 | // Remember which allocation this attribute came from |
| 123 | mAttribAllocationIndex[userNum] = ct; |
| 124 | userNum ++; |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | return true; |
| 129 | } |
| 130 | |
| 131 | void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { |
| 132 | if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { |
| 133 | LOGE("Invalid mesh or parameters"); |
| 134 | return; |
| 135 | } |
| 136 | |
| 137 | rsc->checkError("Mesh::renderPrimitiveRange 1"); |
| 138 | // update attributes with either buffer information or data ptr based on their current state |
| 139 | for (uint32_t ct=0; ct < mAttribCount; ct++) { |
| 140 | uint32_t allocIndex = mAttribAllocationIndex[ct]; |
| 141 | Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get(); |
| 142 | if (alloc->getIsBufferObject() && alloc->getBufferObjectID()) { |
| 143 | mAttribs[ct].buffer = alloc->getBufferObjectID(); |
| 144 | mAttribs[ct].ptr = NULL; |
| 145 | } else { |
| 146 | mAttribs[ct].buffer = 0; |
| 147 | mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr(); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | RsdVertexArray va(mAttribs, mAttribCount); |
| 152 | va.setupGL2(rsc); |
| 153 | |
| 154 | rsc->checkError("Mesh::renderPrimitiveRange 2"); |
| 155 | Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex]; |
| 156 | if (prim->mIndexBuffer.get()) { |
| 157 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID()); |
| 158 | glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); |
| 159 | } else { |
| 160 | glDrawArrays(mGLPrimitives[primIndex], start, len); |
| 161 | } |
| 162 | |
| 163 | rsc->checkError("Mesh::renderPrimitiveRange"); |
| 164 | } |
| 165 | |
| 166 | void RsdMeshObj::updateGLPrimitives() { |
| 167 | mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; |
| 168 | for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) { |
| 169 | switch (mRSMesh->mHal.state.primitives[i]->mPrimitive) { |
| 170 | case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; |
| 171 | case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; |
| 172 | case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; |
| 173 | case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; |
| 174 | case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break; |
| 175 | case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break; |
| 176 | } |
| 177 | } |
| 178 | } |