blob: 6bb33f76fe9536ca040539462d42df8660298d5d [file] [log] [blame]
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES/gl.h>
18#include <GLES2/gl2.h>
19#include <GLES/glext.h>
20
21#include <rs_hal.h>
22#include <rsContext.h>
23#include <rsMesh.h>
24
25#include "rsdMeshObj.h"
26
27using namespace android;
28using namespace android::renderscript;
29
30RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) {
31 mRSMesh = rsMesh;
32
33 mAttribs = NULL;
34 mAttribAllocationIndex = NULL;
35 mGLPrimitives = NULL;
36
37 mAttribCount = 0;
38}
39
40RsdMeshObj::~RsdMeshObj() {
41 if (mAttribs) {
42 delete[] mAttribs;
43 delete[] mAttribAllocationIndex;
44 }
45 if (mGLPrimitives) {
46 delete[] mGLPrimitives;
47 }
48}
49
50bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
51 // Do not create attribs for padding
52 if (elem->getFieldName(fieldIdx)[0] == '#') {
53 return false;
54 }
55
56 // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
57 // Filter rs types accordingly
58 RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
59 if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
60 dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
61 dt != RS_TYPE_SIGNED_16) {
62 return false;
63 }
64
65 // Now make sure they are not arrays
66 uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
67 if (arraySize != 1) {
68 return false;
69 }
70
71 return true;
72}
73
74bool RsdMeshObj::init() {
75
76 updateGLPrimitives();
77
78 // Count the number of gl attrs to initialize
79 mAttribCount = 0;
80 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
81 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
82 for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
83 if (isValidGLComponent(elem, ct)) {
84 mAttribCount ++;
85 }
86 }
87 }
88
89 if (mAttribs) {
90 delete [] mAttribs;
91 delete [] mAttribAllocationIndex;
92 mAttribs = NULL;
93 mAttribAllocationIndex = NULL;
94 }
95 if (!mAttribCount) {
96 return false;
97 }
98
99 mAttribs = new RsdVertexArray::Attrib[mAttribCount];
100 mAttribAllocationIndex = new uint32_t[mAttribCount];
101
102 uint32_t userNum = 0;
103 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
104 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
105 uint32_t stride = elem->getSizeBytes();
106 for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
107 const Component &c = elem->getField(fieldI)->getComponent();
108
109 if (!isValidGLComponent(elem, fieldI)) {
110 continue;
111 }
112
113 mAttribs[userNum].size = c.getVectorSize();
114 mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
115 mAttribs[userNum].type = c.getGLType();
116 mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
117 mAttribs[userNum].stride = stride;
118 String8 tmp(RS_SHADER_ATTR);
119 tmp.append(elem->getFieldName(fieldI));
120 mAttribs[userNum].name.setTo(tmp.string());
121
122 // Remember which allocation this attribute came from
123 mAttribAllocationIndex[userNum] = ct;
124 userNum ++;
125 }
126 }
127
128 return true;
129}
130
131void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const {
132 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
133 LOGE("Invalid mesh or parameters");
134 return;
135 }
136
137 rsc->checkError("Mesh::renderPrimitiveRange 1");
138 // update attributes with either buffer information or data ptr based on their current state
139 for (uint32_t ct=0; ct < mAttribCount; ct++) {
140 uint32_t allocIndex = mAttribAllocationIndex[ct];
141 Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get();
142 if (alloc->getIsBufferObject() && alloc->getBufferObjectID()) {
143 mAttribs[ct].buffer = alloc->getBufferObjectID();
144 mAttribs[ct].ptr = NULL;
145 } else {
146 mAttribs[ct].buffer = 0;
147 mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr();
148 }
149 }
150
151 RsdVertexArray va(mAttribs, mAttribCount);
152 va.setupGL2(rsc);
153
154 rsc->checkError("Mesh::renderPrimitiveRange 2");
155 Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex];
156 if (prim->mIndexBuffer.get()) {
157 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
158 glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
159 } else {
160 glDrawArrays(mGLPrimitives[primIndex], start, len);
161 }
162
163 rsc->checkError("Mesh::renderPrimitiveRange");
164}
165
166void RsdMeshObj::updateGLPrimitives() {
167 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
168 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
169 switch (mRSMesh->mHal.state.primitives[i]->mPrimitive) {
170 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break;
171 case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break;
172 case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break;
173 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break;
174 case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break;
175 case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break;
176 }
177 }
178}