blob: 93c9b5f268b097fb3c6df32ea5786199948bc744 [file] [log] [blame]
Jeff Brown928e0542011-01-10 11:17:36 -08001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_WINDOW_H
18#define _UI_INPUT_WINDOW_H
19
20#include <ui/Input.h>
21#include <ui/InputTransport.h>
22#include <utils/RefBase.h>
23#include <utils/Timers.h>
24#include <utils/String8.h>
25
Jeff Brownfbf09772011-01-16 14:06:57 -080026#include <SkRegion.h>
27
Jeff Brown928e0542011-01-10 11:17:36 -080028#include "InputApplication.h"
29
30namespace android {
31
32/*
33 * A handle to a window that can receive input.
34 * Used by the native input dispatcher to indirectly refer to the window manager objects
35 * that describe a window.
36 */
37class InputWindowHandle : public RefBase {
38protected:
39 InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle) :
40 mInputApplicationHandle(inputApplicationHandle) { }
41 virtual ~InputWindowHandle() { }
42
43public:
44 inline sp<InputApplicationHandle> getInputApplicationHandle() {
45 return mInputApplicationHandle;
46 }
47
48private:
49 sp<InputApplicationHandle> mInputApplicationHandle;
50};
51
52
53/*
54 * An input window describes the bounds of a window that can receive input.
55 */
56struct InputWindow {
57 // Window flags from WindowManager.LayoutParams
58 enum {
59 FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
60 FLAG_DIM_BEHIND = 0x00000002,
61 FLAG_BLUR_BEHIND = 0x00000004,
62 FLAG_NOT_FOCUSABLE = 0x00000008,
63 FLAG_NOT_TOUCHABLE = 0x00000010,
64 FLAG_NOT_TOUCH_MODAL = 0x00000020,
65 FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
66 FLAG_KEEP_SCREEN_ON = 0x00000080,
67 FLAG_LAYOUT_IN_SCREEN = 0x00000100,
68 FLAG_LAYOUT_NO_LIMITS = 0x00000200,
69 FLAG_FULLSCREEN = 0x00000400,
70 FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
71 FLAG_DITHER = 0x00001000,
72 FLAG_SECURE = 0x00002000,
73 FLAG_SCALED = 0x00004000,
74 FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
75 FLAG_LAYOUT_INSET_DECOR = 0x00010000,
76 FLAG_ALT_FOCUSABLE_IM = 0x00020000,
77 FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
78 FLAG_SHOW_WHEN_LOCKED = 0x00080000,
79 FLAG_SHOW_WALLPAPER = 0x00100000,
80 FLAG_TURN_SCREEN_ON = 0x00200000,
81 FLAG_DISMISS_KEYGUARD = 0x00400000,
82 FLAG_SPLIT_TOUCH = 0x00800000,
Jeff Brown98db5fa2011-06-08 15:37:10 -070083 FLAG_HARDWARE_ACCELERATED = 0x01000000,
84 FLAG_HARDWARE_ACCELERATED_SYSTEM = 0x02000000,
85 FLAG_SLIPPERY = 0x04000000,
86 FLAG_NEEDS_MENU_KEY = 0x08000000,
Jeff Brown928e0542011-01-10 11:17:36 -080087 FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000,
88 FLAG_COMPATIBLE_WINDOW = 0x20000000,
89 FLAG_SYSTEM_ERROR = 0x40000000,
90 };
91
92 // Window types from WindowManager.LayoutParams
93 enum {
94 FIRST_APPLICATION_WINDOW = 1,
95 TYPE_BASE_APPLICATION = 1,
96 TYPE_APPLICATION = 2,
97 TYPE_APPLICATION_STARTING = 3,
98 LAST_APPLICATION_WINDOW = 99,
99 FIRST_SUB_WINDOW = 1000,
100 TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
101 TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
102 TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
103 TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
104 TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
105 LAST_SUB_WINDOW = 1999,
106 FIRST_SYSTEM_WINDOW = 2000,
107 TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
108 TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
109 TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
110 TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
111 TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
112 TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
113 TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
114 TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
115 TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
116 TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
117 TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
118 TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
119 TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
120 TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
Daniel Sandler6d8a98a2011-04-27 14:07:12 -0400121 TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
Jeff Brown928e0542011-01-10 11:17:36 -0800122 TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
123 TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
Daniel Sandler6d8a98a2011-04-27 14:07:12 -0400124 TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
125 TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
Daniel Sandler8956dbb2011-04-22 07:55:02 -0400126 TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
Jeff Brown928e0542011-01-10 11:17:36 -0800127 LAST_SYSTEM_WINDOW = 2999,
128 };
129
130 sp<InputWindowHandle> inputWindowHandle;
131 sp<InputChannel> inputChannel;
132 String8 name;
133 int32_t layoutParamsFlags;
134 int32_t layoutParamsType;
135 nsecs_t dispatchingTimeout;
136 int32_t frameLeft;
137 int32_t frameTop;
138 int32_t frameRight;
139 int32_t frameBottom;
Dianne Hackborne2515ee2011-04-27 18:52:56 -0400140 float scaleFactor;
Jeff Brownfbf09772011-01-16 14:06:57 -0800141 SkRegion touchableRegion;
Jeff Brown928e0542011-01-10 11:17:36 -0800142 bool visible;
143 bool canReceiveKeys;
144 bool hasFocus;
145 bool hasWallpaper;
146 bool paused;
147 int32_t layer;
148 int32_t ownerPid;
149 int32_t ownerUid;
150
Jeff Brownfbf09772011-01-16 14:06:57 -0800151 bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
Jeff Brown928e0542011-01-10 11:17:36 -0800152 bool frameContainsPoint(int32_t x, int32_t y) const;
153
Jeff Brown928e0542011-01-10 11:17:36 -0800154 /* Returns true if the window is of a trusted type that is allowed to silently
155 * overlay other windows for the purpose of implementing the secure views feature.
156 * Trusted overlays, such as IME windows, can partly obscure other windows without causing
157 * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
158 */
159 bool isTrustedOverlay() const;
160
161 bool supportsSplitTouch() const;
162};
163
164} // namespace android
165
166#endif // _UI_INPUT_WINDOW_H