Alex Sakhartchouk | 8650c32 | 2011-06-16 11:05:13 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2011 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | |
| 18 | #include "rsdFrameBufferObj.h" |
| 19 | #include "rsdAllocation.h" |
| 20 | |
| 21 | #include <GLES2/gl2.h> |
| 22 | #include <GLES2/gl2ext.h> |
| 23 | |
| 24 | using namespace android; |
| 25 | using namespace android::renderscript; |
| 26 | |
| 27 | RsdFrameBufferObj::RsdFrameBufferObj() { |
| 28 | mFBOId = 0; |
| 29 | mWidth = 0; |
| 30 | mHeight = 0; |
| 31 | mColorTargetsCount = 1; |
| 32 | mColorTargets = new DrvAllocation*[mColorTargetsCount]; |
| 33 | for (uint32_t i = 0; i < mColorTargetsCount; i ++) { |
| 34 | mColorTargets[i] = 0; |
| 35 | } |
| 36 | mDepthTarget = NULL; |
| 37 | mDirty = true; |
| 38 | } |
| 39 | |
| 40 | RsdFrameBufferObj::~RsdFrameBufferObj() { |
| 41 | if(mFBOId != 0) { |
| 42 | glDeleteFramebuffers(1, &mFBOId); |
| 43 | } |
| 44 | delete [] mColorTargets; |
| 45 | } |
| 46 | |
| 47 | void RsdFrameBufferObj::checkError(const Context *rsc) { |
| 48 | GLenum status; |
| 49 | status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 50 | switch (status) { |
| 51 | case GL_FRAMEBUFFER_COMPLETE: |
| 52 | break; |
| 53 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| 54 | rsc->setError(RS_ERROR_BAD_VALUE, |
| 55 | "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT"); |
| 56 | break; |
| 57 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| 58 | rsc->setError(RS_ERROR_BAD_VALUE, |
| 59 | "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"); |
| 60 | break; |
| 61 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| 62 | rsc->setError(RS_ERROR_BAD_VALUE, |
| 63 | "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"); |
| 64 | break; |
| 65 | case GL_FRAMEBUFFER_UNSUPPORTED: |
| 66 | rsc->setError(RS_ERROR_BAD_VALUE, |
| 67 | "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED"); |
| 68 | break; |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | |
| 73 | void RsdFrameBufferObj::setDepthAttachment() { |
| 74 | if (mDepthTarget != NULL) { |
| 75 | if (mDepthTarget->textureID) { |
| 76 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 77 | GL_TEXTURE_2D, mDepthTarget->textureID, 0); |
| 78 | } else { |
| 79 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 80 | GL_RENDERBUFFER, mDepthTarget->renderTargetID); |
| 81 | } |
| 82 | } else { |
| 83 | // Reset last attachment |
| 84 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| 85 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void RsdFrameBufferObj::setColorAttachment() { |
| 90 | // Now attach color targets |
| 91 | for (uint32_t i = 0; i < mColorTargetsCount; i ++) { |
| 92 | if (mColorTargets[i] != NULL) { |
| 93 | if (mColorTargets[i]->textureID) { |
| 94 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| 95 | GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); |
| 96 | } else { |
| 97 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| 98 | GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); |
| 99 | } |
| 100 | } else { |
| 101 | // Reset last attachment |
| 102 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| 103 | GL_RENDERBUFFER, 0); |
| 104 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| 105 | GL_TEXTURE_2D, 0, 0); |
| 106 | } |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | bool RsdFrameBufferObj::renderToFramebuffer() { |
| 111 | if (mDepthTarget != NULL) { |
| 112 | return false; |
| 113 | } |
| 114 | |
| 115 | for (uint32_t i = 0; i < mColorTargetsCount; i ++) { |
| 116 | if (mColorTargets[i] != NULL) { |
| 117 | return false; |
| 118 | } |
| 119 | } |
| 120 | return true; |
| 121 | } |
| 122 | |
| 123 | void RsdFrameBufferObj::setActive(const Context *rsc) { |
| 124 | bool framebuffer = renderToFramebuffer(); |
| 125 | if (!framebuffer) { |
| 126 | if(mFBOId == 0) { |
| 127 | glGenFramebuffers(1, &mFBOId); |
| 128 | } |
| 129 | glBindFramebuffer(GL_FRAMEBUFFER, mFBOId); |
| 130 | |
| 131 | if (mDirty) { |
| 132 | setDepthAttachment(); |
| 133 | setColorAttachment(); |
| 134 | mDirty = false; |
| 135 | } |
| 136 | |
| 137 | glViewport(0, 0, mWidth, mHeight); |
| 138 | checkError(rsc); |
| 139 | } else { |
| 140 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 141 | glViewport(0, 0, rsc->getWidth(), rsc->getHeight()); |
| 142 | } |
| 143 | } |