blob: 676d162daaacf99e8a4e4b32bf32ab8b526a3a1f [file] [log] [blame]
Jeff Brown46b9ac0a2010-04-22 18:58:52 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_DISPATCHER_H
18#define _UI_INPUT_DISPATCHER_H
19
20#include <ui/Input.h>
Jeff Brown46b9ac0a2010-04-22 18:58:52 -070021#include <ui/InputTransport.h>
22#include <utils/KeyedVector.h>
23#include <utils/Vector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
Jeff Brown4fe6c3e2010-09-13 23:17:30 -070028#include <utils/Looper.h>
Jeff Brown46b9ac0a2010-04-22 18:58:52 -070029#include <utils/Pool.h>
Jeff Brown01ce2e92010-09-26 22:20:12 -070030#include <utils/BitSet.h>
Jeff Brown46b9ac0a2010-04-22 18:58:52 -070031
32#include <stddef.h>
33#include <unistd.h>
Jeff Brownb88102f2010-09-08 11:49:43 -070034#include <limits.h>
Jeff Brown46b9ac0a2010-04-22 18:58:52 -070035
Jeff Brown928e0542011-01-10 11:17:36 -080036#include "InputWindow.h"
37#include "InputApplication.h"
38
Jeff Brown46b9ac0a2010-04-22 18:58:52 -070039
40namespace android {
41
Jeff Brown9c3cda02010-06-15 01:31:58 -070042/*
Jeff Brown7fbdc842010-06-17 20:52:56 -070043 * Constants used to report the outcome of input event injection.
44 */
45enum {
46 /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
47 INPUT_EVENT_INJECTION_PENDING = -1,
48
49 /* Injection succeeded. */
50 INPUT_EVENT_INJECTION_SUCCEEDED = 0,
51
52 /* Injection failed because the injector did not have permission to inject
53 * into the application with input focus. */
54 INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
55
56 /* Injection failed because there were no available input targets. */
57 INPUT_EVENT_INJECTION_FAILED = 2,
58
59 /* Injection failed due to a timeout. */
60 INPUT_EVENT_INJECTION_TIMED_OUT = 3
61};
62
Jeff Brown6ec402b2010-07-28 15:48:59 -070063/*
64 * Constants used to determine the input event injection synchronization mode.
65 */
66enum {
67 /* Injection is asynchronous and is assumed always to be successful. */
68 INPUT_EVENT_INJECTION_SYNC_NONE = 0,
69
70 /* Waits for previous events to be dispatched so that the input dispatcher can determine
71 * whether input event injection willbe permitted based on the current input focus.
72 * Does not wait for the input event to finish processing. */
73 INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
74
75 /* Waits for the input event to be completely processed. */
76 INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
77};
78
Jeff Brown7fbdc842010-06-17 20:52:56 -070079
80/*
Jeff Brown9c3cda02010-06-15 01:31:58 -070081 * An input target specifies how an input event is to be dispatched to a particular window
82 * including the window's input channel, control flags, a timeout, and an X / Y offset to
83 * be added to input event coordinates to compensate for the absolute position of the
84 * window area.
85 */
86struct InputTarget {
87 enum {
Jeff Brown519e0242010-09-15 15:18:56 -070088 /* This flag indicates that the event is being delivered to a foreground application. */
Jeff Browna032cc02011-03-07 16:56:21 -080089 FLAG_FOREGROUND = 1 << 0,
Jeff Brown9c3cda02010-06-15 01:31:58 -070090
Jeff Brown85a31762010-09-01 17:01:00 -070091 /* This flag indicates that the target of a MotionEvent is partly or wholly
92 * obscured by another visible window above it. The motion event should be
93 * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
Jeff Browna032cc02011-03-07 16:56:21 -080094 FLAG_WINDOW_IS_OBSCURED = 1 << 1,
Jeff Brown01ce2e92010-09-26 22:20:12 -070095
96 /* This flag indicates that a motion event is being split across multiple windows. */
Jeff Browna032cc02011-03-07 16:56:21 -080097 FLAG_SPLIT = 1 << 2,
98
Kenny Root7a9db182011-06-02 15:16:05 -070099 /* This flag indicates that the pointer coordinates dispatched to the application
100 * will be zeroed out to avoid revealing information to an application. This is
101 * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
102 * the same UID from watching all touches. */
103 FLAG_ZERO_COORDS = 1 << 3,
104
Jeff Browna032cc02011-03-07 16:56:21 -0800105 /* This flag indicates that the event should be sent as is.
106 * Should always be set unless the event is to be transmuted. */
107 FLAG_DISPATCH_AS_IS = 1 << 8,
108
109 /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
110 * of the area of this target and so should instead be delivered as an
111 * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
112 FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
113
114 /* This flag indicates that a hover sequence is starting in the given window.
115 * The event is transmuted into ACTION_HOVER_ENTER. */
116 FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
117
118 /* This flag indicates that a hover event happened outside of a window which handled
119 * previous hover events, signifying the end of the current hover sequence for that
120 * window.
121 * The event is transmuted into ACTION_HOVER_ENTER. */
122 FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
123
Jeff Brown98db5fa2011-06-08 15:37:10 -0700124 /* This flag indicates that the event should be canceled.
125 * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
126 * outside of a window. */
127 FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
128
129 /* This flag indicates that the event should be dispatched as an initial down.
130 * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
131 * into a new window. */
132 FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
133
Jeff Browna032cc02011-03-07 16:56:21 -0800134 /* Mask for all dispatch modes. */
135 FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
136 | FLAG_DISPATCH_AS_OUTSIDE
137 | FLAG_DISPATCH_AS_HOVER_ENTER
Jeff Brown98db5fa2011-06-08 15:37:10 -0700138 | FLAG_DISPATCH_AS_HOVER_EXIT
139 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
140 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
Jeff Brown9c3cda02010-06-15 01:31:58 -0700141 };
142
143 // The input channel to be targeted.
144 sp<InputChannel> inputChannel;
145
146 // Flags for the input target.
147 int32_t flags;
148
Jeff Brown9c3cda02010-06-15 01:31:58 -0700149 // The x and y offset to add to a MotionEvent as it is delivered.
150 // (ignored for KeyEvents)
151 float xOffset, yOffset;
Jeff Brown01ce2e92010-09-26 22:20:12 -0700152
Dianne Hackborne2515ee2011-04-27 18:52:56 -0400153 // Scaling factor to apply to MotionEvent as it is delivered.
154 // (ignored for KeyEvents)
155 float scaleFactor;
156
Jeff Brown01ce2e92010-09-26 22:20:12 -0700157 // The subset of pointer ids to include in motion events dispatched to this input target
158 // if FLAG_SPLIT is set.
159 BitSet32 pointerIds;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700160};
161
Jeff Brown7fbdc842010-06-17 20:52:56 -0700162
Jeff Brown9c3cda02010-06-15 01:31:58 -0700163/*
Jeff Brown214eaf42011-05-26 19:17:02 -0700164 * Input dispatcher configuration.
165 *
166 * Specifies various options that modify the behavior of the input dispatcher.
167 */
168struct InputDispatcherConfiguration {
169 // The key repeat initial timeout.
170 nsecs_t keyRepeatTimeout;
171
172 // The key repeat inter-key delay.
173 nsecs_t keyRepeatDelay;
174
175 // The maximum suggested event delivery rate per second.
176 // This value is used to throttle motion event movement actions on a per-device
177 // basis. It is not intended to be a hard limit.
178 int32_t maxEventsPerSecond;
179
180 InputDispatcherConfiguration() :
181 keyRepeatTimeout(500 * 1000000LL),
182 keyRepeatDelay(50 * 1000000LL),
183 maxEventsPerSecond(60) { }
184};
185
186
187/*
Jeff Brown9c3cda02010-06-15 01:31:58 -0700188 * Input dispatcher policy interface.
189 *
190 * The input reader policy is used by the input reader to interact with the Window Manager
191 * and other system components.
192 *
193 * The actual implementation is partially supported by callbacks into the DVM
194 * via JNI. This interface is also mocked in the unit tests.
195 */
196class InputDispatcherPolicyInterface : public virtual RefBase {
197protected:
198 InputDispatcherPolicyInterface() { }
199 virtual ~InputDispatcherPolicyInterface() { }
200
201public:
202 /* Notifies the system that a configuration change has occurred. */
203 virtual void notifyConfigurationChanged(nsecs_t when) = 0;
204
Jeff Brownb88102f2010-09-08 11:49:43 -0700205 /* Notifies the system that an application is not responding.
206 * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
Jeff Brown519e0242010-09-15 15:18:56 -0700207 virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
Jeff Brown928e0542011-01-10 11:17:36 -0800208 const sp<InputWindowHandle>& inputWindowHandle) = 0;
Jeff Brownb88102f2010-09-08 11:49:43 -0700209
Jeff Brown9c3cda02010-06-15 01:31:58 -0700210 /* Notifies the system that an input channel is unrecoverably broken. */
Jeff Brown928e0542011-01-10 11:17:36 -0800211 virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700212
Jeff Brown214eaf42011-05-26 19:17:02 -0700213 /* Gets the input dispatcher configuration. */
214 virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700215
Jeff Brown214eaf42011-05-26 19:17:02 -0700216 /* Returns true if automatic key repeating is enabled. */
217 virtual bool isKeyRepeatEnabled() = 0;
Jeff Brownb88102f2010-09-08 11:49:43 -0700218
Jeff Brown0029c662011-03-30 02:25:18 -0700219 /* Filters an input event.
220 * Return true to dispatch the event unmodified, false to consume the event.
221 * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
222 * to injectInputEvent.
223 */
224 virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
225
Jeff Brownb6997262010-10-08 22:31:17 -0700226 /* Intercepts a key event immediately before queueing it.
227 * The policy can use this method as an opportunity to perform power management functions
228 * and early event preprocessing such as updating policy flags.
229 *
230 * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
231 * should be dispatched to applications.
232 */
Jeff Brown1f245102010-11-18 20:53:46 -0800233 virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
Jeff Brownb6997262010-10-08 22:31:17 -0700234
Jeff Brown56194eb2011-03-02 19:23:13 -0800235 /* Intercepts a touch, trackball or other motion event before queueing it.
Jeff Brownb6997262010-10-08 22:31:17 -0700236 * The policy can use this method as an opportunity to perform power management functions
237 * and early event preprocessing such as updating policy flags.
238 *
239 * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
240 * should be dispatched to applications.
241 */
Jeff Brown56194eb2011-03-02 19:23:13 -0800242 virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
Jeff Brownb6997262010-10-08 22:31:17 -0700243
Jeff Brownb88102f2010-09-08 11:49:43 -0700244 /* Allows the policy a chance to intercept a key before dispatching. */
Jeff Brown928e0542011-01-10 11:17:36 -0800245 virtual bool interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
Jeff Brownb88102f2010-09-08 11:49:43 -0700246 const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
247
Jeff Brown49ed71d2010-12-06 17:13:33 -0800248 /* Allows the policy a chance to perform default processing for an unhandled key.
249 * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
Jeff Brown928e0542011-01-10 11:17:36 -0800250 virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
Jeff Brown49ed71d2010-12-06 17:13:33 -0800251 const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
Jeff Brown3915bb82010-11-05 15:02:16 -0700252
Jeff Brownb6997262010-10-08 22:31:17 -0700253 /* Notifies the policy about switch events.
254 */
255 virtual void notifySwitch(nsecs_t when,
256 int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
257
Jeff Brownb88102f2010-09-08 11:49:43 -0700258 /* Poke user activity for an event dispatched to a window. */
Jeff Brown01ce2e92010-09-26 22:20:12 -0700259 virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
Jeff Brownb88102f2010-09-08 11:49:43 -0700260
261 /* Checks whether a given application pid/uid has permission to inject input events
262 * into other applications.
263 *
264 * This method is special in that its implementation promises to be non-reentrant and
265 * is safe to call while holding other locks. (Most other methods make no such guarantees!)
266 */
267 virtual bool checkInjectEventsPermissionNonReentrant(
268 int32_t injectorPid, int32_t injectorUid) = 0;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700269};
270
271
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700272/* Notifies the system about input events generated by the input reader.
273 * The dispatcher is expected to be mostly asynchronous. */
274class InputDispatcherInterface : public virtual RefBase {
275protected:
276 InputDispatcherInterface() { }
277 virtual ~InputDispatcherInterface() { }
278
279public:
Jeff Brownb88102f2010-09-08 11:49:43 -0700280 /* Dumps the state of the input dispatcher.
281 *
282 * This method may be called on any thread (usually by the input manager). */
283 virtual void dump(String8& dump) = 0;
284
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700285 /* Runs a single iteration of the dispatch loop.
286 * Nominally processes one queued event, a timeout, or a response from an input consumer.
287 *
288 * This method should only be called on the input dispatcher thread.
289 */
290 virtual void dispatchOnce() = 0;
291
292 /* Notifies the dispatcher about new events.
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700293 *
294 * These methods should only be called on the input reader thread.
295 */
Jeff Brown9c3cda02010-06-15 01:31:58 -0700296 virtual void notifyConfigurationChanged(nsecs_t eventTime) = 0;
Jeff Brown58a2da82011-01-25 16:02:22 -0800297 virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, uint32_t source,
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700298 uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
299 int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
Jeff Brown58a2da82011-01-25 16:02:22 -0800300 virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t source,
Jeff Brown85a31762010-09-01 17:01:00 -0700301 uint32_t policyFlags, int32_t action, int32_t flags,
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700302 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
303 uint32_t pointerCount, const PointerProperties* pointerProperties,
304 const PointerCoords* pointerCoords,
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700305 float xPrecision, float yPrecision, nsecs_t downTime) = 0;
Jeff Brownb6997262010-10-08 22:31:17 -0700306 virtual void notifySwitch(nsecs_t when,
307 int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700308
Jeff Brown7fbdc842010-06-17 20:52:56 -0700309 /* Injects an input event and optionally waits for sync.
Jeff Brown6ec402b2010-07-28 15:48:59 -0700310 * The synchronization mode determines whether the method blocks while waiting for
311 * input injection to proceed.
Jeff Brown7fbdc842010-06-17 20:52:56 -0700312 * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
313 *
314 * This method may be called on any thread (usually by the input manager).
315 */
316 virtual int32_t injectInputEvent(const InputEvent* event,
Jeff Brown0029c662011-03-30 02:25:18 -0700317 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
318 uint32_t policyFlags) = 0;
Jeff Brown7fbdc842010-06-17 20:52:56 -0700319
Jeff Brownb88102f2010-09-08 11:49:43 -0700320 /* Sets the list of input windows.
321 *
322 * This method may be called on any thread (usually by the input manager).
323 */
324 virtual void setInputWindows(const Vector<InputWindow>& inputWindows) = 0;
325
326 /* Sets the focused application.
327 *
328 * This method may be called on any thread (usually by the input manager).
329 */
330 virtual void setFocusedApplication(const InputApplication* inputApplication) = 0;
331
332 /* Sets the input dispatching mode.
333 *
334 * This method may be called on any thread (usually by the input manager).
335 */
336 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
337
Jeff Brown0029c662011-03-30 02:25:18 -0700338 /* Sets whether input event filtering is enabled.
339 * When enabled, incoming input events are sent to the policy's filterInputEvent
340 * method instead of being dispatched. The filter is expected to use
341 * injectInputEvent to inject the events it would like to have dispatched.
342 * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
343 */
344 virtual void setInputFilterEnabled(bool enabled) = 0;
345
Jeff Browne6504122010-09-27 14:52:15 -0700346 /* Transfers touch focus from the window associated with one channel to the
347 * window associated with the other channel.
348 *
349 * Returns true on success. False if the window did not actually have touch focus.
350 */
351 virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
352 const sp<InputChannel>& toChannel) = 0;
353
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700354 /* Registers or unregister input channels that may be used as targets for input events.
Jeff Brownb88102f2010-09-08 11:49:43 -0700355 * If monitor is true, the channel will receive a copy of all input events.
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700356 *
357 * These methods may be called on any thread (usually by the input manager).
358 */
Jeff Brown928e0542011-01-10 11:17:36 -0800359 virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
360 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700361 virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
362};
363
Jeff Brown9c3cda02010-06-15 01:31:58 -0700364/* Dispatches events to input targets. Some functions of the input dispatcher, such as
365 * identifying input targets, are controlled by a separate policy object.
366 *
367 * IMPORTANT INVARIANT:
368 * Because the policy can potentially block or cause re-entrance into the input dispatcher,
369 * the input dispatcher never calls into the policy while holding its internal locks.
370 * The implementation is also carefully designed to recover from scenarios such as an
371 * input channel becoming unregistered while identifying input targets or processing timeouts.
372 *
373 * Methods marked 'Locked' must be called with the lock acquired.
374 *
375 * Methods marked 'LockedInterruptible' must be called with the lock acquired but
376 * may during the course of their execution release the lock, call into the policy, and
377 * then reacquire the lock. The caller is responsible for recovering gracefully.
378 *
379 * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
380 */
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700381class InputDispatcher : public InputDispatcherInterface {
382protected:
383 virtual ~InputDispatcher();
384
385public:
Jeff Brown9c3cda02010-06-15 01:31:58 -0700386 explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700387
Jeff Brownb88102f2010-09-08 11:49:43 -0700388 virtual void dump(String8& dump);
389
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700390 virtual void dispatchOnce();
391
Jeff Brown9c3cda02010-06-15 01:31:58 -0700392 virtual void notifyConfigurationChanged(nsecs_t eventTime);
Jeff Brown58a2da82011-01-25 16:02:22 -0800393 virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, uint32_t source,
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700394 uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
395 int32_t scanCode, int32_t metaState, nsecs_t downTime);
Jeff Brown58a2da82011-01-25 16:02:22 -0800396 virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t source,
Jeff Brown85a31762010-09-01 17:01:00 -0700397 uint32_t policyFlags, int32_t action, int32_t flags,
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700398 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
399 uint32_t pointerCount, const PointerProperties* pointerProperties,
400 const PointerCoords* pointerCoords,
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700401 float xPrecision, float yPrecision, nsecs_t downTime);
Jeff Brownb6997262010-10-08 22:31:17 -0700402 virtual void notifySwitch(nsecs_t when,
403 int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700404
Jeff Brown7fbdc842010-06-17 20:52:56 -0700405 virtual int32_t injectInputEvent(const InputEvent* event,
Jeff Brown0029c662011-03-30 02:25:18 -0700406 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
407 uint32_t policyFlags);
Jeff Brown7fbdc842010-06-17 20:52:56 -0700408
Jeff Brownb88102f2010-09-08 11:49:43 -0700409 virtual void setInputWindows(const Vector<InputWindow>& inputWindows);
410 virtual void setFocusedApplication(const InputApplication* inputApplication);
411 virtual void setInputDispatchMode(bool enabled, bool frozen);
Jeff Brown0029c662011-03-30 02:25:18 -0700412 virtual void setInputFilterEnabled(bool enabled);
Jeff Brown349703e2010-06-22 01:27:15 -0700413
Jeff Browne6504122010-09-27 14:52:15 -0700414 virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
415 const sp<InputChannel>& toChannel);
416
Jeff Brown928e0542011-01-10 11:17:36 -0800417 virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
418 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700419 virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
420
421private:
422 template <typename T>
423 struct Link {
424 T* next;
425 T* prev;
426 };
427
Jeff Brown01ce2e92010-09-26 22:20:12 -0700428 struct InjectionState {
429 mutable int32_t refCount;
430
431 int32_t injectorPid;
432 int32_t injectorUid;
433 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING
434 bool injectionIsAsync; // set to true if injection is not waiting for the result
435 int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
436 };
437
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700438 struct EventEntry : Link<EventEntry> {
439 enum {
440 TYPE_SENTINEL,
441 TYPE_CONFIGURATION_CHANGED,
442 TYPE_KEY,
443 TYPE_MOTION
444 };
445
Jeff Brown01ce2e92010-09-26 22:20:12 -0700446 mutable int32_t refCount;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700447 int32_t type;
448 nsecs_t eventTime;
Jeff Brownb6997262010-10-08 22:31:17 -0700449 uint32_t policyFlags;
Jeff Brown01ce2e92010-09-26 22:20:12 -0700450 InjectionState* injectionState;
Jeff Brown7fbdc842010-06-17 20:52:56 -0700451
Jeff Brown9c3cda02010-06-15 01:31:58 -0700452 bool dispatchInProgress; // initially false, set to true while dispatching
Jeff Brown7fbdc842010-06-17 20:52:56 -0700453
Jeff Brown4e91a182011-04-07 11:38:09 -0700454 inline bool isInjected() const { return injectionState != NULL; }
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700455 };
456
457 struct ConfigurationChangedEntry : EventEntry {
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700458 };
459
460 struct KeyEntry : EventEntry {
461 int32_t deviceId;
Jeff Brown58a2da82011-01-25 16:02:22 -0800462 uint32_t source;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700463 int32_t action;
464 int32_t flags;
465 int32_t keyCode;
466 int32_t scanCode;
467 int32_t metaState;
468 int32_t repeatCount;
469 nsecs_t downTime;
Jeff Brownb88102f2010-09-08 11:49:43 -0700470
471 bool syntheticRepeat; // set to true for synthetic key repeats
472
473 enum InterceptKeyResult {
474 INTERCEPT_KEY_RESULT_UNKNOWN,
475 INTERCEPT_KEY_RESULT_SKIP,
476 INTERCEPT_KEY_RESULT_CONTINUE,
477 };
478 InterceptKeyResult interceptKeyResult; // set based on the interception result
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700479 };
480
481 struct MotionSample {
482 MotionSample* next;
483
Jeff Brown4e91a182011-04-07 11:38:09 -0700484 nsecs_t eventTime; // may be updated during coalescing
485 nsecs_t eventTimeBeforeCoalescing; // not updated during coalescing
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700486 PointerCoords pointerCoords[MAX_POINTERS];
487 };
488
489 struct MotionEntry : EventEntry {
490 int32_t deviceId;
Jeff Brown58a2da82011-01-25 16:02:22 -0800491 uint32_t source;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700492 int32_t action;
Jeff Brown85a31762010-09-01 17:01:00 -0700493 int32_t flags;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700494 int32_t metaState;
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700495 int32_t buttonState;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700496 int32_t edgeFlags;
497 float xPrecision;
498 float yPrecision;
499 nsecs_t downTime;
500 uint32_t pointerCount;
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700501 PointerProperties pointerProperties[MAX_POINTERS];
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700502
503 // Linked list of motion samples associated with this motion event.
504 MotionSample firstSample;
505 MotionSample* lastSample;
Jeff Brownae9fc032010-08-18 15:51:08 -0700506
507 uint32_t countSamples() const;
Jeff Brown4e91a182011-04-07 11:38:09 -0700508
509 // Checks whether we can append samples, assuming the device id and source are the same.
510 bool canAppendSamples(int32_t action, uint32_t pointerCount,
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700511 const PointerProperties* pointerProperties) const;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700512 };
513
Jeff Brown9c3cda02010-06-15 01:31:58 -0700514 // Tracks the progress of dispatching a particular event to a particular connection.
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700515 struct DispatchEntry : Link<DispatchEntry> {
516 EventEntry* eventEntry; // the event to dispatch
517 int32_t targetFlags;
518 float xOffset;
519 float yOffset;
Dianne Hackborne2515ee2011-04-27 18:52:56 -0400520 float scaleFactor;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700521
522 // True if dispatch has started.
523 bool inProgress;
524
525 // For motion events:
526 // Pointer to the first motion sample to dispatch in this cycle.
527 // Usually NULL to indicate that the list of motion samples begins at
528 // MotionEntry::firstSample. Otherwise, some samples were dispatched in a previous
529 // cycle and this pointer indicates the location of the first remainining sample
530 // to dispatch during the current cycle.
531 MotionSample* headMotionSample;
532 // Pointer to a motion sample to dispatch in the next cycle if the dispatcher was
533 // unable to send all motion samples during this cycle. On the next cycle,
534 // headMotionSample will be initialized to tailMotionSample and tailMotionSample
535 // will be set to NULL.
536 MotionSample* tailMotionSample;
Jeff Brown6ec402b2010-07-28 15:48:59 -0700537
Jeff Brown519e0242010-09-15 15:18:56 -0700538 inline bool hasForegroundTarget() const {
539 return targetFlags & InputTarget::FLAG_FOREGROUND;
Jeff Brownb88102f2010-09-08 11:49:43 -0700540 }
Jeff Brown01ce2e92010-09-26 22:20:12 -0700541
542 inline bool isSplit() const {
543 return targetFlags & InputTarget::FLAG_SPLIT;
544 }
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700545 };
546
Jeff Brown9c3cda02010-06-15 01:31:58 -0700547 // A command entry captures state and behavior for an action to be performed in the
548 // dispatch loop after the initial processing has taken place. It is essentially
549 // a kind of continuation used to postpone sensitive policy interactions to a point
550 // in the dispatch loop where it is safe to release the lock (generally after finishing
551 // the critical parts of the dispatch cycle).
552 //
553 // The special thing about commands is that they can voluntarily release and reacquire
554 // the dispatcher lock at will. Initially when the command starts running, the
555 // dispatcher lock is held. However, if the command needs to call into the policy to
556 // do some work, it can release the lock, do the work, then reacquire the lock again
557 // before returning.
558 //
559 // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
560 // never calls into the policy while holding its lock.
561 //
562 // Commands are implicitly 'LockedInterruptible'.
563 struct CommandEntry;
564 typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
565
Jeff Brown7fbdc842010-06-17 20:52:56 -0700566 class Connection;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700567 struct CommandEntry : Link<CommandEntry> {
568 CommandEntry();
569 ~CommandEntry();
570
571 Command command;
572
573 // parameters for the command (usage varies by command)
Jeff Brown7fbdc842010-06-17 20:52:56 -0700574 sp<Connection> connection;
Jeff Brownb88102f2010-09-08 11:49:43 -0700575 nsecs_t eventTime;
576 KeyEntry* keyEntry;
577 sp<InputChannel> inputChannel;
578 sp<InputApplicationHandle> inputApplicationHandle;
Jeff Brown928e0542011-01-10 11:17:36 -0800579 sp<InputWindowHandle> inputWindowHandle;
Jeff Brownb88102f2010-09-08 11:49:43 -0700580 int32_t userActivityEventType;
Jeff Brown3915bb82010-11-05 15:02:16 -0700581 bool handled;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700582 };
583
584 // Generic queue implementation.
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700585 template <typename T>
586 struct Queue {
Jeff Brownb88102f2010-09-08 11:49:43 -0700587 T headSentinel;
588 T tailSentinel;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700589
590 inline Queue() {
Jeff Brownb88102f2010-09-08 11:49:43 -0700591 headSentinel.prev = NULL;
592 headSentinel.next = & tailSentinel;
593 tailSentinel.prev = & headSentinel;
594 tailSentinel.next = NULL;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700595 }
596
Jeff Brownb88102f2010-09-08 11:49:43 -0700597 inline bool isEmpty() const {
598 return headSentinel.next == & tailSentinel;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700599 }
600
601 inline void enqueueAtTail(T* entry) {
Jeff Brownb88102f2010-09-08 11:49:43 -0700602 T* last = tailSentinel.prev;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700603 last->next = entry;
604 entry->prev = last;
Jeff Brownb88102f2010-09-08 11:49:43 -0700605 entry->next = & tailSentinel;
606 tailSentinel.prev = entry;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700607 }
608
609 inline void enqueueAtHead(T* entry) {
Jeff Brownb88102f2010-09-08 11:49:43 -0700610 T* first = headSentinel.next;
611 headSentinel.next = entry;
612 entry->prev = & headSentinel;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700613 entry->next = first;
614 first->prev = entry;
615 }
616
617 inline void dequeue(T* entry) {
618 entry->prev->next = entry->next;
619 entry->next->prev = entry->prev;
620 }
621
622 inline T* dequeueAtHead() {
Jeff Brownb88102f2010-09-08 11:49:43 -0700623 T* first = headSentinel.next;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700624 dequeue(first);
625 return first;
626 }
Jeff Brown519e0242010-09-15 15:18:56 -0700627
628 uint32_t count() const;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700629 };
630
631 /* Allocates queue entries and performs reference counting as needed. */
632 class Allocator {
633 public:
634 Allocator();
635
Jeff Brown01ce2e92010-09-26 22:20:12 -0700636 InjectionState* obtainInjectionState(int32_t injectorPid, int32_t injectorUid);
Jeff Brown7fbdc842010-06-17 20:52:56 -0700637 ConfigurationChangedEntry* obtainConfigurationChangedEntry(nsecs_t eventTime);
638 KeyEntry* obtainKeyEntry(nsecs_t eventTime,
Jeff Brown58a2da82011-01-25 16:02:22 -0800639 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
Jeff Brown7fbdc842010-06-17 20:52:56 -0700640 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
641 int32_t repeatCount, nsecs_t downTime);
642 MotionEntry* obtainMotionEntry(nsecs_t eventTime,
Jeff Brown58a2da82011-01-25 16:02:22 -0800643 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700644 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
Jeff Brown85a31762010-09-01 17:01:00 -0700645 float xPrecision, float yPrecision,
Jeff Brown7fbdc842010-06-17 20:52:56 -0700646 nsecs_t downTime, uint32_t pointerCount,
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700647 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
Jeff Brownb88102f2010-09-08 11:49:43 -0700648 DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry,
Dianne Hackborne2515ee2011-04-27 18:52:56 -0400649 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
Jeff Brown9c3cda02010-06-15 01:31:58 -0700650 CommandEntry* obtainCommandEntry(Command command);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700651
Jeff Brown01ce2e92010-09-26 22:20:12 -0700652 void releaseInjectionState(InjectionState* injectionState);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700653 void releaseEventEntry(EventEntry* entry);
654 void releaseConfigurationChangedEntry(ConfigurationChangedEntry* entry);
655 void releaseKeyEntry(KeyEntry* entry);
656 void releaseMotionEntry(MotionEntry* entry);
Jeff Browna032cc02011-03-07 16:56:21 -0800657 void freeMotionSample(MotionSample* sample);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700658 void releaseDispatchEntry(DispatchEntry* entry);
Jeff Brown9c3cda02010-06-15 01:31:58 -0700659 void releaseCommandEntry(CommandEntry* entry);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700660
Jeff Brown01ce2e92010-09-26 22:20:12 -0700661 void recycleKeyEntry(KeyEntry* entry);
662
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700663 void appendMotionSample(MotionEntry* motionEntry,
Jeff Brown7fbdc842010-06-17 20:52:56 -0700664 nsecs_t eventTime, const PointerCoords* pointerCoords);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700665
666 private:
Jeff Brown01ce2e92010-09-26 22:20:12 -0700667 Pool<InjectionState> mInjectionStatePool;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700668 Pool<ConfigurationChangedEntry> mConfigurationChangeEntryPool;
669 Pool<KeyEntry> mKeyEntryPool;
670 Pool<MotionEntry> mMotionEntryPool;
671 Pool<MotionSample> mMotionSamplePool;
672 Pool<DispatchEntry> mDispatchEntryPool;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700673 Pool<CommandEntry> mCommandEntryPool;
Jeff Brown7fbdc842010-06-17 20:52:56 -0700674
Jeff Brownb6997262010-10-08 22:31:17 -0700675 void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime,
676 uint32_t policyFlags);
Jeff Brown01ce2e92010-09-26 22:20:12 -0700677 void releaseEventEntryInjectionState(EventEntry* entry);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700678 };
679
Jeff Brownda3d5a92011-03-29 15:11:34 -0700680 /* Specifies which events are to be canceled and why. */
681 struct CancelationOptions {
682 enum Mode {
Jeff Brownb6997262010-10-08 22:31:17 -0700683 CANCEL_ALL_EVENTS = 0,
684 CANCEL_POINTER_EVENTS = 1,
685 CANCEL_NON_POINTER_EVENTS = 2,
Jeff Brown49ed71d2010-12-06 17:13:33 -0800686 CANCEL_FALLBACK_EVENTS = 3,
Jeff Brownb6997262010-10-08 22:31:17 -0700687 };
688
Jeff Brownda3d5a92011-03-29 15:11:34 -0700689 // The criterion to use to determine which events should be canceled.
690 Mode mode;
691
692 // Descriptive reason for the cancelation.
693 const char* reason;
694
695 // The specific keycode of the key event to cancel, or -1 to cancel any key event.
696 int32_t keyCode;
697
698 CancelationOptions(Mode mode, const char* reason) :
699 mode(mode), reason(reason), keyCode(-1) { }
700 };
701
702 /* Tracks dispatched key and motion event state so that cancelation events can be
703 * synthesized when events are dropped. */
704 class InputState {
705 public:
Jeff Brownb88102f2010-09-08 11:49:43 -0700706 InputState();
707 ~InputState();
708
709 // Returns true if there is no state to be canceled.
710 bool isNeutral() const;
711
Jeff Brownb88102f2010-09-08 11:49:43 -0700712 // Records tracking information for an event that has just been published.
Jeff Browna032cc02011-03-07 16:56:21 -0800713 void trackEvent(const EventEntry* entry, int32_t action);
Jeff Brownb88102f2010-09-08 11:49:43 -0700714
715 // Records tracking information for a key event that has just been published.
Jeff Browna032cc02011-03-07 16:56:21 -0800716 void trackKey(const KeyEntry* entry, int32_t action);
Jeff Brownb88102f2010-09-08 11:49:43 -0700717
718 // Records tracking information for a motion event that has just been published.
Jeff Browna032cc02011-03-07 16:56:21 -0800719 void trackMotion(const MotionEntry* entry, int32_t action);
Jeff Brownb88102f2010-09-08 11:49:43 -0700720
Jeff Brownb6997262010-10-08 22:31:17 -0700721 // Synthesizes cancelation events for the current state and resets the tracked state.
722 void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator,
Jeff Brownda3d5a92011-03-29 15:11:34 -0700723 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
Jeff Brownb88102f2010-09-08 11:49:43 -0700724
725 // Clears the current state.
726 void clear();
727
Jeff Brown9c9f1a32010-10-11 18:32:20 -0700728 // Copies pointer-related parts of the input state to another instance.
729 void copyPointerStateTo(InputState& other) const;
730
Jeff Brownda3d5a92011-03-29 15:11:34 -0700731 // Gets the fallback key associated with a keycode.
732 // Returns -1 if none.
733 // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
734 int32_t getFallbackKey(int32_t originalKeyCode);
735
736 // Sets the fallback key for a particular keycode.
737 void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
738
739 // Removes the fallback key for a particular keycode.
740 void removeFallbackKey(int32_t originalKeyCode);
741
742 inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
743 return mFallbackKeys;
744 }
745
Jeff Brownb88102f2010-09-08 11:49:43 -0700746 private:
Jeff Brownb88102f2010-09-08 11:49:43 -0700747 struct KeyMemento {
748 int32_t deviceId;
Jeff Brown58a2da82011-01-25 16:02:22 -0800749 uint32_t source;
Jeff Brownb88102f2010-09-08 11:49:43 -0700750 int32_t keyCode;
751 int32_t scanCode;
Jeff Brown49ed71d2010-12-06 17:13:33 -0800752 int32_t flags;
Jeff Brownb88102f2010-09-08 11:49:43 -0700753 nsecs_t downTime;
754 };
755
756 struct MotionMemento {
757 int32_t deviceId;
Jeff Brown58a2da82011-01-25 16:02:22 -0800758 uint32_t source;
Jeff Brownb88102f2010-09-08 11:49:43 -0700759 float xPrecision;
760 float yPrecision;
761 nsecs_t downTime;
762 uint32_t pointerCount;
Jeff Brownfe9f8ab2011-05-06 18:20:01 -0700763 PointerProperties pointerProperties[MAX_POINTERS];
Jeff Brownb88102f2010-09-08 11:49:43 -0700764 PointerCoords pointerCoords[MAX_POINTERS];
Jeff Browna032cc02011-03-07 16:56:21 -0800765 bool hovering;
Jeff Brownb88102f2010-09-08 11:49:43 -0700766
767 void setPointers(const MotionEntry* entry);
768 };
769
770 Vector<KeyMemento> mKeyMementos;
771 Vector<MotionMemento> mMotionMementos;
Jeff Brownda3d5a92011-03-29 15:11:34 -0700772 KeyedVector<int32_t, int32_t> mFallbackKeys;
Jeff Brownb6997262010-10-08 22:31:17 -0700773
Jeff Brown49ed71d2010-12-06 17:13:33 -0800774 static bool shouldCancelKey(const KeyMemento& memento,
Jeff Brownda3d5a92011-03-29 15:11:34 -0700775 const CancelationOptions& options);
Jeff Brown49ed71d2010-12-06 17:13:33 -0800776 static bool shouldCancelMotion(const MotionMemento& memento,
Jeff Brownda3d5a92011-03-29 15:11:34 -0700777 const CancelationOptions& options);
Jeff Brownb88102f2010-09-08 11:49:43 -0700778 };
779
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700780 /* Manages the dispatch state associated with a single input channel. */
781 class Connection : public RefBase {
782 protected:
783 virtual ~Connection();
784
785 public:
786 enum Status {
787 // Everything is peachy.
788 STATUS_NORMAL,
789 // An unrecoverable communication error has occurred.
790 STATUS_BROKEN,
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700791 // The input channel has been unregistered.
792 STATUS_ZOMBIE
793 };
794
795 Status status;
Jeff Brown928e0542011-01-10 11:17:36 -0800796 sp<InputChannel> inputChannel; // never null
797 sp<InputWindowHandle> inputWindowHandle; // may be null
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700798 InputPublisher inputPublisher;
Jeff Brownb88102f2010-09-08 11:49:43 -0700799 InputState inputState;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700800 Queue<DispatchEntry> outboundQueue;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700801
802 nsecs_t lastEventTime; // the time when the event was originally captured
803 nsecs_t lastDispatchTime; // the time when the last event was dispatched
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700804
Jeff Brown928e0542011-01-10 11:17:36 -0800805 explicit Connection(const sp<InputChannel>& inputChannel,
806 const sp<InputWindowHandle>& inputWindowHandle);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700807
Jeff Brown9c3cda02010-06-15 01:31:58 -0700808 inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
809
810 const char* getStatusLabel() const;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700811
812 // Finds a DispatchEntry in the outbound queue associated with the specified event.
813 // Returns NULL if not found.
814 DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
815
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700816 // Gets the time since the current event was originally obtained from the input driver.
Jeff Brownb88102f2010-09-08 11:49:43 -0700817 inline double getEventLatencyMillis(nsecs_t currentTime) const {
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700818 return (currentTime - lastEventTime) / 1000000.0;
819 }
820
821 // Gets the time since the current event entered the outbound dispatch queue.
Jeff Brownb88102f2010-09-08 11:49:43 -0700822 inline double getDispatchLatencyMillis(nsecs_t currentTime) const {
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700823 return (currentTime - lastDispatchTime) / 1000000.0;
824 }
825
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700826 status_t initialize();
827 };
828
Jeff Brownb6997262010-10-08 22:31:17 -0700829 enum DropReason {
830 DROP_REASON_NOT_DROPPED = 0,
831 DROP_REASON_POLICY = 1,
832 DROP_REASON_APP_SWITCH = 2,
833 DROP_REASON_DISABLED = 3,
Jeff Brown928e0542011-01-10 11:17:36 -0800834 DROP_REASON_BLOCKED = 4,
835 DROP_REASON_STALE = 5,
Jeff Brownb6997262010-10-08 22:31:17 -0700836 };
837
Jeff Brown9c3cda02010-06-15 01:31:58 -0700838 sp<InputDispatcherPolicyInterface> mPolicy;
Jeff Brown214eaf42011-05-26 19:17:02 -0700839 InputDispatcherConfiguration mConfig;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700840
841 Mutex mLock;
842
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700843 Allocator mAllocator;
Jeff Brown4fe6c3e2010-09-13 23:17:30 -0700844 sp<Looper> mLooper;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700845
Jeff Brownb88102f2010-09-08 11:49:43 -0700846 EventEntry* mPendingEvent;
Jeff Brown9c3cda02010-06-15 01:31:58 -0700847 Queue<EventEntry> mInboundQueue;
848 Queue<CommandEntry> mCommandQueue;
849
Jeff Brownb88102f2010-09-08 11:49:43 -0700850 Vector<EventEntry*> mTempCancelationEvents;
851
Jeff Brown214eaf42011-05-26 19:17:02 -0700852 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
Jeff Brownb88102f2010-09-08 11:49:43 -0700853
Jeff Brown4e91a182011-04-07 11:38:09 -0700854 // Batches a new sample onto a motion entry.
855 // Assumes that the we have already checked that we can append samples.
856 void batchMotionLocked(MotionEntry* entry, nsecs_t eventTime, int32_t metaState,
857 const PointerCoords* pointerCoords, const char* eventDescription);
858
Jeff Brown4fe6c3e2010-09-13 23:17:30 -0700859 // Enqueues an inbound event. Returns true if mLooper->wake() should be called.
Jeff Brownb88102f2010-09-08 11:49:43 -0700860 bool enqueueInboundEventLocked(EventEntry* entry);
861
Jeff Brownb6997262010-10-08 22:31:17 -0700862 // Cleans up input state when dropping an inbound event.
863 void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
864
Jeff Brownb88102f2010-09-08 11:49:43 -0700865 // App switch latency optimization.
Jeff Brownb6997262010-10-08 22:31:17 -0700866 bool mAppSwitchSawKeyDown;
Jeff Brownb88102f2010-09-08 11:49:43 -0700867 nsecs_t mAppSwitchDueTime;
868
Jeff Brownb6997262010-10-08 22:31:17 -0700869 static bool isAppSwitchKeyCode(int32_t keyCode);
870 bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
Jeff Brownb88102f2010-09-08 11:49:43 -0700871 bool isAppSwitchPendingLocked();
Jeff Brownb88102f2010-09-08 11:49:43 -0700872 void resetPendingAppSwitchLocked(bool handled);
873
Jeff Brown928e0542011-01-10 11:17:36 -0800874 // Stale event latency optimization.
875 static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
876
877 // Blocked event latency optimization. Drops old events when the user intends
878 // to transfer focus to a new application.
879 EventEntry* mNextUnblockedEvent;
880
881 const InputWindow* findTouchedWindowAtLocked(int32_t x, int32_t y);
882
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700883 // All registered connections mapped by receive pipe file descriptor.
884 KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd;
885
Jeff Brown519e0242010-09-15 15:18:56 -0700886 ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
Jeff Brown2cbecea2010-08-17 15:59:26 -0700887
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700888 // Active connections are connections that have a non-empty outbound queue.
Jeff Brown7fbdc842010-06-17 20:52:56 -0700889 // We don't use a ref-counted pointer here because we explicitly abort connections
890 // during unregistration which causes the connection's outbound queue to be cleared
891 // and the connection itself to be deactivated.
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700892 Vector<Connection*> mActiveConnections;
893
Jeff Brownb88102f2010-09-08 11:49:43 -0700894 // Input channels that will receive a copy of all input events.
895 Vector<sp<InputChannel> > mMonitoringChannels;
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700896
Jeff Brown7fbdc842010-06-17 20:52:56 -0700897 // Event injection and synchronization.
898 Condition mInjectionResultAvailableCondition;
Jeff Brownb6997262010-10-08 22:31:17 -0700899 bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
Jeff Brown7fbdc842010-06-17 20:52:56 -0700900 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
901
Jeff Brown6ec402b2010-07-28 15:48:59 -0700902 Condition mInjectionSyncFinishedCondition;
Jeff Brown01ce2e92010-09-26 22:20:12 -0700903 void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
Jeff Brown519e0242010-09-15 15:18:56 -0700904 void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
Jeff Brown6ec402b2010-07-28 15:48:59 -0700905
Jeff Brownae9fc032010-08-18 15:51:08 -0700906 // Throttling state.
907 struct ThrottleState {
908 nsecs_t minTimeBetweenEvents;
909
910 nsecs_t lastEventTime;
911 int32_t lastDeviceId;
912 uint32_t lastSource;
913
914 uint32_t originalSampleCount; // only collected during debugging
915 } mThrottleState;
916
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700917 // Key repeat tracking.
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700918 struct KeyRepeatState {
919 KeyEntry* lastKeyEntry; // or null if no repeat
920 nsecs_t nextRepeatTime;
921 } mKeyRepeatState;
922
923 void resetKeyRepeatLocked();
Jeff Brown214eaf42011-05-26 19:17:02 -0700924 KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700925
Jeff Brown9c3cda02010-06-15 01:31:58 -0700926 // Deferred command processing.
927 bool runCommandsLockedInterruptible();
928 CommandEntry* postCommandLocked(Command command);
929
Jeff Brownb88102f2010-09-08 11:49:43 -0700930 // Inbound event processing.
931 void drainInboundQueueLocked();
Jeff Brown54a18252010-09-16 14:07:33 -0700932 void releasePendingEventLocked();
933 void releaseInboundEventLocked(EventEntry* entry);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700934
Jeff Brownb88102f2010-09-08 11:49:43 -0700935 // Dispatch state.
936 bool mDispatchEnabled;
937 bool mDispatchFrozen;
Jeff Brown0029c662011-03-30 02:25:18 -0700938 bool mInputFilterEnabled;
Jeff Brown01ce2e92010-09-26 22:20:12 -0700939
Jeff Brownb88102f2010-09-08 11:49:43 -0700940 Vector<InputWindow> mWindows;
Jeff Brown01ce2e92010-09-26 22:20:12 -0700941
942 const InputWindow* getWindowLocked(const sp<InputChannel>& inputChannel);
Jeff Brownb88102f2010-09-08 11:49:43 -0700943
944 // Focus tracking for keys, trackball, etc.
Jeff Brown01ce2e92010-09-26 22:20:12 -0700945 const InputWindow* mFocusedWindow;
Jeff Brownb88102f2010-09-08 11:49:43 -0700946
947 // Focus tracking for touch.
Jeff Brown01ce2e92010-09-26 22:20:12 -0700948 struct TouchedWindow {
949 const InputWindow* window;
950 int32_t targetFlags;
Jeff Brown46e75292010-11-10 16:53:45 -0800951 BitSet32 pointerIds; // zero unless target flag FLAG_SPLIT is set
Jeff Brown01ce2e92010-09-26 22:20:12 -0700952 sp<InputChannel> channel;
Jeff Brownb88102f2010-09-08 11:49:43 -0700953 };
Jeff Brown01ce2e92010-09-26 22:20:12 -0700954 struct TouchState {
955 bool down;
956 bool split;
Jeff Brown95712852011-01-04 19:41:59 -0800957 int32_t deviceId; // id of the device that is currently down, others are rejected
Jeff Brown58a2da82011-01-25 16:02:22 -0800958 uint32_t source; // source of the device that is current down, others are rejected
Jeff Brown01ce2e92010-09-26 22:20:12 -0700959 Vector<TouchedWindow> windows;
960
961 TouchState();
962 ~TouchState();
963 void reset();
964 void copyFrom(const TouchState& other);
Jeff Brown98db5fa2011-06-08 15:37:10 -0700965 void addOrUpdateWindow(const InputWindow* window,int32_t targetFlags, BitSet32 pointerIds);
Jeff Browna032cc02011-03-07 16:56:21 -0800966 void filterNonAsIsTouchWindows();
Jeff Brown98db5fa2011-06-08 15:37:10 -0700967 const InputWindow* getFirstForegroundWindow() const;
968 bool isSlippery() const;
Jeff Brown01ce2e92010-09-26 22:20:12 -0700969 };
970
971 TouchState mTouchState;
972 TouchState mTempTouchState;
Jeff Brownb88102f2010-09-08 11:49:43 -0700973
974 // Focused application.
975 InputApplication* mFocusedApplication;
976 InputApplication mFocusedApplicationStorage; // preallocated storage for mFocusedApplication
977 void releaseFocusedApplicationLocked();
978
979 // Dispatch inbound events.
980 bool dispatchConfigurationChangedLocked(
981 nsecs_t currentTime, ConfigurationChangedEntry* entry);
982 bool dispatchKeyLocked(
Jeff Brown214eaf42011-05-26 19:17:02 -0700983 nsecs_t currentTime, KeyEntry* entry,
Jeff Browne20c9e02010-10-11 14:20:19 -0700984 DropReason* dropReason, nsecs_t* nextWakeupTime);
Jeff Brownb88102f2010-09-08 11:49:43 -0700985 bool dispatchMotionLocked(
986 nsecs_t currentTime, MotionEntry* entry,
Jeff Browne20c9e02010-10-11 14:20:19 -0700987 DropReason* dropReason, nsecs_t* nextWakeupTime);
Jeff Brown9c3cda02010-06-15 01:31:58 -0700988 void dispatchEventToCurrentInputTargetsLocked(
989 nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -0700990
Jeff Brownb88102f2010-09-08 11:49:43 -0700991 void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
992 void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
993
994 // The input targets that were most recently identified for dispatch.
Jeff Brownb88102f2010-09-08 11:49:43 -0700995 bool mCurrentInputTargetsValid; // false while targets are being recomputed
996 Vector<InputTarget> mCurrentInputTargets;
Jeff Brownb88102f2010-09-08 11:49:43 -0700997
998 enum InputTargetWaitCause {
999 INPUT_TARGET_WAIT_CAUSE_NONE,
1000 INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
1001 INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
1002 };
1003
1004 InputTargetWaitCause mInputTargetWaitCause;
1005 nsecs_t mInputTargetWaitStartTime;
1006 nsecs_t mInputTargetWaitTimeoutTime;
1007 bool mInputTargetWaitTimeoutExpired;
Jeff Brown928e0542011-01-10 11:17:36 -08001008 sp<InputApplicationHandle> mInputTargetWaitApplication;
Jeff Brownb88102f2010-09-08 11:49:43 -07001009
Jeff Browna032cc02011-03-07 16:56:21 -08001010 // Contains the last window which received a hover event.
1011 const InputWindow* mLastHoverWindow;
1012
Jeff Brownb88102f2010-09-08 11:49:43 -07001013 // Finding targets for input events.
Jeff Brown54a18252010-09-16 14:07:33 -07001014 void resetTargetsLocked();
Jeff Brown01ce2e92010-09-26 22:20:12 -07001015 void commitTargetsLocked();
Jeff Brownb88102f2010-09-08 11:49:43 -07001016 int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
1017 const InputApplication* application, const InputWindow* window,
1018 nsecs_t* nextWakeupTime);
Jeff Brown519e0242010-09-15 15:18:56 -07001019 void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1020 const sp<InputChannel>& inputChannel);
1021 nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
Jeff Brownb88102f2010-09-08 11:49:43 -07001022 void resetANRTimeoutsLocked();
1023
Jeff Brown01ce2e92010-09-26 22:20:12 -07001024 int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1025 nsecs_t* nextWakeupTime);
1026 int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
Jeff Browna032cc02011-03-07 16:56:21 -08001027 nsecs_t* nextWakeupTime, bool* outConflictingPointerActions,
1028 const MotionSample** outSplitBatchAfterSample);
Jeff Brownb88102f2010-09-08 11:49:43 -07001029
Jeff Brown01ce2e92010-09-26 22:20:12 -07001030 void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
1031 BitSet32 pointerIds);
Jeff Brownb88102f2010-09-08 11:49:43 -07001032 void addMonitoringTargetsLocked();
Jeff Browne2fe69e2010-10-18 13:21:23 -07001033 void pokeUserActivityLocked(const EventEntry* eventEntry);
Jeff Brown01ce2e92010-09-26 22:20:12 -07001034 bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
Jeff Brown19dfc832010-10-05 12:26:23 -07001035 bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
Jeff Brown519e0242010-09-15 15:18:56 -07001036 bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);
Jeff Brown519e0242010-09-15 15:18:56 -07001037 String8 getApplicationWindowLabelLocked(const InputApplication* application,
1038 const InputWindow* window);
Jeff Brownb88102f2010-09-08 11:49:43 -07001039
Jeff Brown46b9ac0a2010-04-22 18:58:52 -07001040 // Manage the dispatch cycle for a single connection.
Jeff Brown7fbdc842010-06-17 20:52:56 -07001041 // These methods are deliberately not Interruptible because doing all of the work
1042 // with the mutex held makes it easier to ensure that connection invariants are maintained.
1043 // If needed, the methods post commands to run later once the critical bits are done.
1044 void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
Jeff Brown46b9ac0a2010-04-22 18:58:52 -07001045 EventEntry* eventEntry, const InputTarget* inputTarget,
1046 bool resumeWithAppendedMotionSample);
Jeff Browna032cc02011-03-07 16:56:21 -08001047 void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1048 EventEntry* eventEntry, const InputTarget* inputTarget,
1049 bool resumeWithAppendedMotionSample, int32_t dispatchMode);
Jeff Brown519e0242010-09-15 15:18:56 -07001050 void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
Jeff Brown3915bb82010-11-05 15:02:16 -07001051 void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1052 bool handled);
Jeff Brownb88102f2010-09-08 11:49:43 -07001053 void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
Jeff Brownb6997262010-10-08 22:31:17 -07001054 void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
Jeff Brown519e0242010-09-15 15:18:56 -07001055 void drainOutboundQueueLocked(Connection* connection);
Jeff Brown4fe6c3e2010-09-13 23:17:30 -07001056 static int handleReceiveCallback(int receiveFd, int events, void* data);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -07001057
Jeff Brownb6997262010-10-08 22:31:17 -07001058 void synthesizeCancelationEventsForAllConnectionsLocked(
Jeff Brownda3d5a92011-03-29 15:11:34 -07001059 const CancelationOptions& options);
Jeff Brownb6997262010-10-08 22:31:17 -07001060 void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
Jeff Brownda3d5a92011-03-29 15:11:34 -07001061 const CancelationOptions& options);
Jeff Brownb6997262010-10-08 22:31:17 -07001062 void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
Jeff Brownda3d5a92011-03-29 15:11:34 -07001063 const CancelationOptions& options);
Jeff Brownb6997262010-10-08 22:31:17 -07001064
Jeff Brown01ce2e92010-09-26 22:20:12 -07001065 // Splitting motion events across windows.
1066 MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1067
Jeff Brown120a4592010-10-27 18:43:51 -07001068 // Reset and drop everything the dispatcher is doing.
1069 void resetAndDropEverythingLocked(const char* reason);
1070
Jeff Brownb88102f2010-09-08 11:49:43 -07001071 // Dump state.
1072 void dumpDispatchStateLocked(String8& dump);
1073 void logDispatchStateLocked();
1074
Jeff Brown46b9ac0a2010-04-22 18:58:52 -07001075 // Add or remove a connection to the mActiveConnections vector.
1076 void activateConnectionLocked(Connection* connection);
1077 void deactivateConnectionLocked(Connection* connection);
1078
1079 // Interesting events that we might like to log or tell the framework about.
Jeff Brown9c3cda02010-06-15 01:31:58 -07001080 void onDispatchCycleStartedLocked(
Jeff Brown7fbdc842010-06-17 20:52:56 -07001081 nsecs_t currentTime, const sp<Connection>& connection);
Jeff Brown9c3cda02010-06-15 01:31:58 -07001082 void onDispatchCycleFinishedLocked(
Jeff Brown3915bb82010-11-05 15:02:16 -07001083 nsecs_t currentTime, const sp<Connection>& connection, bool handled);
Jeff Brown9c3cda02010-06-15 01:31:58 -07001084 void onDispatchCycleBrokenLocked(
Jeff Brown7fbdc842010-06-17 20:52:56 -07001085 nsecs_t currentTime, const sp<Connection>& connection);
Jeff Brown519e0242010-09-15 15:18:56 -07001086 void onANRLocked(
1087 nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
1088 nsecs_t eventTime, nsecs_t waitStartTime);
Jeff Brown9c3cda02010-06-15 01:31:58 -07001089
Jeff Brown7fbdc842010-06-17 20:52:56 -07001090 // Outbound policy interactions.
Jeff Brownb88102f2010-09-08 11:49:43 -07001091 void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
Jeff Brown9c3cda02010-06-15 01:31:58 -07001092 void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
Jeff Brown519e0242010-09-15 15:18:56 -07001093 void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
Jeff Brownb88102f2010-09-08 11:49:43 -07001094 void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
Jeff Brown3915bb82010-11-05 15:02:16 -07001095 void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
Jeff Brownfe9f8ab2011-05-06 18:20:01 -07001096 bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1097 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1098 bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1099 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
Jeff Brownb88102f2010-09-08 11:49:43 -07001100 void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
Jeff Brown3915bb82010-11-05 15:02:16 -07001101 void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
Jeff Brown519e0242010-09-15 15:18:56 -07001102
1103 // Statistics gathering.
1104 void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1105 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
Jeff Brown46b9ac0a2010-04-22 18:58:52 -07001106};
1107
1108/* Enqueues and dispatches input events, endlessly. */
1109class InputDispatcherThread : public Thread {
1110public:
1111 explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1112 ~InputDispatcherThread();
1113
1114private:
1115 virtual bool threadLoop();
1116
1117 sp<InputDispatcherInterface> mDispatcher;
1118};
1119
1120} // namespace android
1121
Jeff Brownb88102f2010-09-08 11:49:43 -07001122#endif // _UI_INPUT_DISPATCHER_H