Romain Guy | 3b748a4 | 2013-04-17 18:54:38 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_HWUI_ASSET_ATLAS_H |
| 18 | #define ANDROID_HWUI_ASSET_ATLAS_H |
| 19 | |
| 20 | #include <GLES2/gl2.h> |
| 21 | |
| 22 | #include <EGL/egl.h> |
| 23 | #include <EGL/eglext.h> |
| 24 | |
| 25 | #include <ui/GraphicBuffer.h> |
| 26 | |
| 27 | #include <utils/KeyedVector.h> |
| 28 | |
| 29 | #include <cutils/compiler.h> |
| 30 | |
| 31 | #include <SkBitmap.h> |
| 32 | |
| 33 | #include "Texture.h" |
| 34 | #include "UvMapper.h" |
| 35 | |
| 36 | namespace android { |
| 37 | namespace uirenderer { |
| 38 | |
| 39 | /** |
| 40 | * An asset atlas holds a collection of framework bitmaps in a single OpenGL |
| 41 | * texture. Each bitmap is associated with a location, defined in pixels, |
| 42 | * inside the atlas. The atlas is generated by the framework and bound as |
| 43 | * an external texture using the EGLImageKHR extension. |
| 44 | */ |
| 45 | class AssetAtlas { |
| 46 | public: |
| 47 | /** |
| 48 | * Entry representing the position and rotation of a |
| 49 | * bitmap inside the atlas. |
| 50 | */ |
| 51 | struct Entry { |
| 52 | /** |
| 53 | * The bitmap that generated this atlas entry. |
| 54 | */ |
| 55 | SkBitmap* bitmap; |
| 56 | |
| 57 | /** |
| 58 | * Location of the bitmap inside the atlas, in pixels. |
| 59 | */ |
| 60 | int x; |
| 61 | int y; |
| 62 | |
| 63 | /** |
| 64 | * If set, the bitmap is rotated 90 degrees (clockwise) |
| 65 | * inside the atlas. |
| 66 | */ |
| 67 | bool rotated; |
| 68 | |
| 69 | /** |
| 70 | * Maps texture coordinates in the [0..1] range into the |
| 71 | * correct range to sample this entry from the atlas. |
| 72 | */ |
| 73 | const UvMapper uvMapper; |
| 74 | |
| 75 | /** |
| 76 | * Atlas this entry belongs to. |
| 77 | */ |
| 78 | const AssetAtlas& atlas; |
| 79 | |
| 80 | /* |
| 81 | * A "virtual texture" object that represents the texture |
| 82 | * this entry belongs to. This texture should never be |
| 83 | * modified. |
| 84 | */ |
| 85 | Texture texture; |
| 86 | |
| 87 | private: |
| 88 | Entry(SkBitmap* bitmap, int x, int y, bool rotated, |
| 89 | const UvMapper& mapper, const AssetAtlas& atlas): |
| 90 | bitmap(bitmap), x(x), y(y), rotated(rotated), uvMapper(mapper), atlas(atlas) { } |
| 91 | |
| 92 | friend class AssetAtlas; |
| 93 | }; |
| 94 | |
| 95 | AssetAtlas(): mWidth(0), mHeight(0), mTexture(0), mImage(EGL_NO_IMAGE_KHR) { } |
| 96 | ~AssetAtlas() { terminate(); } |
| 97 | |
| 98 | /** |
| 99 | * Initializes the atlas with the specified buffer and |
| 100 | * map. The buffer is a gralloc'd texture that will be |
| 101 | * used as an EGLImage. The map is a list of SkBitmap* |
| 102 | * and their (x, y) positions as well as their rotation |
| 103 | * flags. |
| 104 | * |
| 105 | * This method returns immediately if the atlas is already |
| 106 | * initialized. To re-initialize the atlas, you must |
| 107 | * first call terminate(). |
| 108 | */ |
| 109 | ANDROID_API void init(sp<GraphicBuffer> buffer, int* map, int count); |
| 110 | |
| 111 | /** |
| 112 | * Destroys the atlas texture. This object can be |
| 113 | * re-initialized after calling this method. |
| 114 | * |
| 115 | * After calling this method, the width, height |
| 116 | * and texture are set to 0. |
| 117 | */ |
| 118 | ANDROID_API void terminate(); |
| 119 | |
| 120 | /** |
| 121 | * Returns the width of this atlas in pixels. |
| 122 | * Can return 0 if the atlas is not initialized. |
| 123 | */ |
| 124 | uint32_t getWidth() const { |
| 125 | return mWidth; |
| 126 | } |
| 127 | |
| 128 | /** |
| 129 | * Returns the height of this atlas in pixels. |
| 130 | * Can return 0 if the atlas is not initialized. |
| 131 | */ |
| 132 | uint32_t getHeight() const { |
| 133 | return mHeight; |
| 134 | } |
| 135 | |
| 136 | /** |
| 137 | * Returns the OpenGL name of the texture backing this atlas. |
| 138 | * Can return 0 if the atlas is not initialized. |
| 139 | */ |
| 140 | GLuint getTexture() const { |
| 141 | return mTexture; |
| 142 | } |
| 143 | |
| 144 | /** |
| 145 | * Returns the entry in the atlas associated with the specified |
| 146 | * bitmap. If the bitmap is not in the atlas, return NULL. |
| 147 | */ |
| 148 | Entry* getEntry(SkBitmap* const bitmap) const; |
| 149 | |
| 150 | /** |
| 151 | * Returns the texture for the atlas entry associated with the |
| 152 | * specified bitmap. If the bitmap is not in the atlas, return NULL. |
| 153 | */ |
| 154 | Texture* getEntryTexture(SkBitmap* const bitmap) const; |
| 155 | |
| 156 | private: |
| 157 | void createEntries(int* map, int count); |
| 158 | |
| 159 | uint32_t mWidth; |
| 160 | uint32_t mHeight; |
| 161 | |
| 162 | GLuint mTexture; |
| 163 | EGLImageKHR mImage; |
| 164 | |
| 165 | KeyedVector<SkBitmap*, Entry*> mEntries; |
| 166 | }; // class AssetAtlas |
| 167 | |
| 168 | }; // namespace uirenderer |
| 169 | }; // namespace android |
| 170 | |
| 171 | #endif // ANDROID_HWUI_ASSET_ATLAS_H |