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Romain Guy3b748a42013-04-17 18:54:38 -07001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_ASSET_ATLAS_H
18#define ANDROID_HWUI_ASSET_ATLAS_H
19
20#include <GLES2/gl2.h>
21
22#include <EGL/egl.h>
23#include <EGL/eglext.h>
24
25#include <ui/GraphicBuffer.h>
26
27#include <utils/KeyedVector.h>
28
29#include <cutils/compiler.h>
30
31#include <SkBitmap.h>
32
33#include "Texture.h"
34#include "UvMapper.h"
35
36namespace android {
37namespace uirenderer {
38
39/**
40 * An asset atlas holds a collection of framework bitmaps in a single OpenGL
41 * texture. Each bitmap is associated with a location, defined in pixels,
42 * inside the atlas. The atlas is generated by the framework and bound as
43 * an external texture using the EGLImageKHR extension.
44 */
45class AssetAtlas {
46public:
47 /**
48 * Entry representing the position and rotation of a
49 * bitmap inside the atlas.
50 */
51 struct Entry {
52 /**
53 * The bitmap that generated this atlas entry.
54 */
55 SkBitmap* bitmap;
56
57 /**
58 * Location of the bitmap inside the atlas, in pixels.
59 */
60 int x;
61 int y;
62
63 /**
64 * If set, the bitmap is rotated 90 degrees (clockwise)
65 * inside the atlas.
66 */
67 bool rotated;
68
69 /**
70 * Maps texture coordinates in the [0..1] range into the
71 * correct range to sample this entry from the atlas.
72 */
73 const UvMapper uvMapper;
74
75 /**
76 * Atlas this entry belongs to.
77 */
78 const AssetAtlas& atlas;
79
80 /*
81 * A "virtual texture" object that represents the texture
82 * this entry belongs to. This texture should never be
83 * modified.
84 */
85 Texture texture;
86
87 private:
88 Entry(SkBitmap* bitmap, int x, int y, bool rotated,
89 const UvMapper& mapper, const AssetAtlas& atlas):
90 bitmap(bitmap), x(x), y(y), rotated(rotated), uvMapper(mapper), atlas(atlas) { }
91
92 friend class AssetAtlas;
93 };
94
95 AssetAtlas(): mWidth(0), mHeight(0), mTexture(0), mImage(EGL_NO_IMAGE_KHR) { }
96 ~AssetAtlas() { terminate(); }
97
98 /**
99 * Initializes the atlas with the specified buffer and
100 * map. The buffer is a gralloc'd texture that will be
101 * used as an EGLImage. The map is a list of SkBitmap*
102 * and their (x, y) positions as well as their rotation
103 * flags.
104 *
105 * This method returns immediately if the atlas is already
106 * initialized. To re-initialize the atlas, you must
107 * first call terminate().
108 */
109 ANDROID_API void init(sp<GraphicBuffer> buffer, int* map, int count);
110
111 /**
112 * Destroys the atlas texture. This object can be
113 * re-initialized after calling this method.
114 *
115 * After calling this method, the width, height
116 * and texture are set to 0.
117 */
118 ANDROID_API void terminate();
119
120 /**
121 * Returns the width of this atlas in pixels.
122 * Can return 0 if the atlas is not initialized.
123 */
124 uint32_t getWidth() const {
125 return mWidth;
126 }
127
128 /**
129 * Returns the height of this atlas in pixels.
130 * Can return 0 if the atlas is not initialized.
131 */
132 uint32_t getHeight() const {
133 return mHeight;
134 }
135
136 /**
137 * Returns the OpenGL name of the texture backing this atlas.
138 * Can return 0 if the atlas is not initialized.
139 */
140 GLuint getTexture() const {
141 return mTexture;
142 }
143
144 /**
145 * Returns the entry in the atlas associated with the specified
146 * bitmap. If the bitmap is not in the atlas, return NULL.
147 */
148 Entry* getEntry(SkBitmap* const bitmap) const;
149
150 /**
151 * Returns the texture for the atlas entry associated with the
152 * specified bitmap. If the bitmap is not in the atlas, return NULL.
153 */
154 Texture* getEntryTexture(SkBitmap* const bitmap) const;
155
156private:
157 void createEntries(int* map, int count);
158
159 uint32_t mWidth;
160 uint32_t mHeight;
161
162 GLuint mTexture;
163 EGLImageKHR mImage;
164
165 KeyedVector<SkBitmap*, Entry*> mEntries;
166}; // class AssetAtlas
167
168}; // namespace uirenderer
169}; // namespace android
170
171#endif // ANDROID_HWUI_ASSET_ATLAS_H