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Derek Sollenbergercae05e02014-07-24 15:22:13 -04001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GRAPHICS_CANVAS_H
18#define ANDROID_GRAPHICS_CANVAS_H
19
John Reck849911a2015-01-20 07:51:14 -080020#include <cutils/compiler.h>
21
22#include <SkBitmap.h>
23#include <SkCanvas.h>
24#include <SkMatrix.h>
Derek Sollenbergercae05e02014-07-24 15:22:13 -040025
26namespace android {
27
John Reck849911a2015-01-20 07:51:14 -080028class ANDROID_API Canvas {
Derek Sollenbergercae05e02014-07-24 15:22:13 -040029public:
30 virtual ~Canvas() {};
31
John Reckc1b33d62015-04-22 09:04:45 -070032 static Canvas* create_canvas(const SkBitmap& bitmap);
Leon Scroggins III18981292014-12-17 11:30:31 -050033
34 /**
35 * Create a new Canvas object which delegates to an SkCanvas.
36 *
37 * @param skiaCanvas Must not be NULL. All drawing calls will be
38 * delegated to this object. This function will call ref() on the
39 * SkCanvas, and the returned Canvas will unref() it upon
40 * destruction.
41 * @return new Canvas object. Will not return NULL.
42 */
Derek Sollenbergercae05e02014-07-24 15:22:13 -040043 static Canvas* create_canvas(SkCanvas* skiaCanvas);
44
Derek Sollenberger1db141f2014-12-16 08:37:20 -050045 /**
46 * Provides a Skia SkCanvas interface that acts as a proxy to this Canvas.
47 * It is useful for testing and clients (e.g. Picture/Movie) that expect to
48 * draw their contents into an SkCanvas.
49 *
Tom Hudson90fb1f62015-06-24 09:13:50 -040050 * The SkCanvas returned is *only* valid until another Canvas call is made
51 * that would change state (e.g. matrix or clip). Clients of asSkCanvas()
52 * are responsible for *not* persisting this pointer.
53 *
Derek Sollenberger1db141f2014-12-16 08:37:20 -050054 * Further, the returned SkCanvas should NOT be unref'd and is valid until
55 * this canvas is destroyed or a new bitmap is set.
56 */
Derek Sollenbergerb3d50e02015-01-29 11:19:31 -050057 virtual SkCanvas* asSkCanvas() = 0;
Derek Sollenbergercae05e02014-07-24 15:22:13 -040058
John Reckc1b33d62015-04-22 09:04:45 -070059 virtual void setBitmap(const SkBitmap& bitmap) = 0;
Derek Sollenbergercae05e02014-07-24 15:22:13 -040060
61 virtual bool isOpaque() = 0;
62 virtual int width() = 0;
63 virtual int height() = 0;
64
65// ----------------------------------------------------------------------------
66// Canvas state operations
67// ----------------------------------------------------------------------------
68 // Save (layer)
69 virtual int getSaveCount() const = 0;
70 virtual int save(SkCanvas::SaveFlags flags) = 0;
71 virtual void restore() = 0;
72 virtual void restoreToCount(int saveCount) = 0;
73
74 virtual int saveLayer(float left, float top, float right, float bottom,
75 const SkPaint* paint, SkCanvas::SaveFlags flags) = 0;
76 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
77 int alpha, SkCanvas::SaveFlags flags) = 0;
78
79 // Matrix
80 virtual void getMatrix(SkMatrix* outMatrix) const = 0;
81 virtual void setMatrix(const SkMatrix& matrix) = 0;
82
Tom Hudsonac7b6d32015-06-30 11:26:13 -040083 /// Like setMatrix(), but to be translated into local / view-relative coordinates
84 /// rather than executed in global / device coordinates at rendering time.
85 virtual void setLocalMatrix(const SkMatrix& matrix) = 0;
86
Derek Sollenbergercae05e02014-07-24 15:22:13 -040087 virtual void concat(const SkMatrix& matrix) = 0;
88 virtual void rotate(float degrees) = 0;
89 virtual void scale(float sx, float sy) = 0;
90 virtual void skew(float sx, float sy) = 0;
91 virtual void translate(float dx, float dy) = 0;
92
93 // clip
94 virtual bool getClipBounds(SkRect* outRect) const = 0;
95 virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0;
96 virtual bool quickRejectPath(const SkPath& path) const = 0;
97
John Reckc1b33d62015-04-22 09:04:45 -070098 virtual bool clipRect(float left, float top, float right, float bottom,
99 SkRegion::Op op = SkRegion::kIntersect_Op) = 0;
Derek Sollenbergercae05e02014-07-24 15:22:13 -0400100 virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0;
101 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0;
102
103 // filters
104 virtual SkDrawFilter* getDrawFilter() = 0;
105 virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0;
106
107// ----------------------------------------------------------------------------
108// Canvas draw operations
109// ----------------------------------------------------------------------------
110 virtual void drawColor(int color, SkXfermode::Mode mode) = 0;
111 virtual void drawPaint(const SkPaint& paint) = 0;
112
113 // Geometry
114 virtual void drawPoint(float x, float y, const SkPaint& paint) = 0;
115 virtual void drawPoints(const float* points, int count, const SkPaint& paint) = 0;
116 virtual void drawLine(float startX, float startY, float stopX, float stopY,
117 const SkPaint& paint) = 0;
118 virtual void drawLines(const float* points, int count, const SkPaint& paint) = 0;
119 virtual void drawRect(float left, float top, float right, float bottom,
120 const SkPaint& paint) = 0;
121 virtual void drawRoundRect(float left, float top, float right, float bottom,
122 float rx, float ry, const SkPaint& paint) = 0;
123 virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0;
124 virtual void drawOval(float left, float top, float right, float bottom,
125 const SkPaint& paint) = 0;
126 virtual void drawArc(float left, float top, float right, float bottom,
127 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0;
128 virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0;
129 virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
130 const float* verts, const float* tex, const int* colors,
131 const uint16_t* indices, int indexCount, const SkPaint& paint) = 0;
132
133 // Bitmap-based
134 virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
135 const SkPaint* paint) = 0;
136 virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
137 const SkPaint* paint) = 0;
138 virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
139 float srcRight, float srcBottom, float dstLeft, float dstTop,
140 float dstRight, float dstBottom, const SkPaint* paint) = 0;
141 virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
142 const float* vertices, const int* colors, const SkPaint* paint) = 0;
143
144 // Text
Tom Hudson8dfaa492014-12-09 15:03:44 -0500145 /**
146 * drawText: count is of glyphs
147 * totalAdvance is ignored in software renderering, used by hardware renderer for
148 * text decorations (underlines, strikethroughs).
149 */
150 virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
Derek Sollenbergercae05e02014-07-24 15:22:13 -0400151 const SkPaint& paint, float x, float y,
Tom Hudson8dfaa492014-12-09 15:03:44 -0500152 float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
153 float totalAdvance) = 0;
154 /** drawPosText: count is of UTF16 characters, posCount is floats (2 * glyphs) */
Derek Sollenbergercae05e02014-07-24 15:22:13 -0400155 virtual void drawPosText(const uint16_t* text, const float* positions, int count,
156 int posCount, const SkPaint& paint) = 0;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500157 /** drawTextOnPath: count is of glyphs */
Derek Sollenbergercae05e02014-07-24 15:22:13 -0400158 virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
159 float hOffset, float vOffset, const SkPaint& paint) = 0;
160
Tom Hudson8dfaa492014-12-09 15:03:44 -0500161 /**
Derek Sollenbergercae05e02014-07-24 15:22:13 -0400162 * Specifies if the positions passed to ::drawText are absolute or relative
163 * to the (x,y) value provided.
164 *
165 * If true the (x,y) values are ignored. Otherwise, those (x,y) values need
166 * to be added to each glyph's position to get its absolute position.
167 */
168 virtual bool drawTextAbsolutePos() const = 0;
169};
170
171}; // namespace android
172#endif // ANDROID_GRAPHICS_CANVAS_H