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Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guydb1938e2010-08-02 18:50:22 -070017#ifndef ANDROID_UI_SKIA_SHADER_H
18#define ANDROID_UI_SKIA_SHADER_H
Romain Guy06f96e22010-07-30 19:18:16 -070019
20#include <SkShader.h>
21#include <SkXfermode.h>
22
23#include <GLES2/gl2.h>
24
25#include "Extensions.h"
26#include "ProgramCache.h"
27#include "TextureCache.h"
28#include "GradientCache.h"
29#include "Snapshot.h"
30
31namespace android {
32namespace uirenderer {
33
34///////////////////////////////////////////////////////////////////////////////
35// Base shader
36///////////////////////////////////////////////////////////////////////////////
37
38/**
39 * Represents a Skia shader. A shader will modify the GL context and active
40 * program to recreate the original effect.
41 */
42struct SkiaShader {
43 /**
44 * Type of Skia shader in use.
45 */
46 enum Type {
47 kNone,
48 kBitmap,
49 kLinearGradient,
50 kCircularGradient,
51 kSweepGradient,
52 kCompose
53 };
54
55 SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
56 SkMatrix* matrix, bool blend);
57 virtual ~SkiaShader();
58
59 virtual void describe(ProgramDescription& description, const Extensions& extensions);
60 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
61 GLuint* textureUnit);
62
63 inline bool blend() const {
64 return mBlend;
65 }
66
67 Type type() const {
68 return mType;
69 }
70
71 virtual void set(TextureCache* textureCache, GradientCache* gradientCache) {
72 mTextureCache = textureCache;
73 mGradientCache = gradientCache;
74 }
75
76 void setMatrix(SkMatrix* matrix) {
77 mMatrix = matrix;
78 }
79
80protected:
81 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit);
82
83 Type mType;
84 SkShader* mKey;
85 SkShader::TileMode mTileX;
86 SkShader::TileMode mTileY;
87 SkMatrix* mMatrix;
88 bool mBlend;
89
90 TextureCache* mTextureCache;
91 GradientCache* mGradientCache;
92}; // struct SkiaShader
93
94
95///////////////////////////////////////////////////////////////////////////////
96// Implementations
97///////////////////////////////////////////////////////////////////////////////
98
99/**
100 * A shader that draws a bitmap.
101 */
102struct SkiaBitmapShader: public SkiaShader {
103 SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
104 SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
Romain Guy06f96e22010-07-30 19:18:16 -0700105
106 void describe(ProgramDescription& description, const Extensions& extensions);
107 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
108 GLuint* textureUnit);
109
110private:
111 /**
112 * This method does not work for n == 0.
113 */
114 inline bool isPowerOfTwo(unsigned int n) {
115 return !(n & (n - 1));
116 }
117
118 SkBitmap* mBitmap;
119}; // struct SkiaBitmapShader
120
121/**
122 * A shader that draws a linear gradient.
123 */
124struct SkiaLinearGradientShader: public SkiaShader {
125 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
126 SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
127 ~SkiaLinearGradientShader();
128
129 void describe(ProgramDescription& description, const Extensions& extensions);
130 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
131 GLuint* textureUnit);
132
133private:
134 float* mBounds;
135 uint32_t* mColors;
136 float* mPositions;
137 int mCount;
138}; // struct SkiaLinearGradientShader
139
140/**
141 * A shader that draws two shaders, composited with an xfermode.
142 */
143struct SkiaComposeShader: public SkiaShader {
144 SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
Romain Guy06f96e22010-07-30 19:18:16 -0700145
146 void set(TextureCache* textureCache, GradientCache* gradientCache);
147
148 void describe(ProgramDescription& description, const Extensions& extensions);
149 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
150 GLuint* textureUnit);
151
152private:
153 SkiaShader* mFirst;
154 SkiaShader* mSecond;
155 SkXfermode::Mode mMode;
156}; // struct SkiaComposeShader
157
158}; // namespace uirenderer
159}; // namespace android
160
Romain Guydb1938e2010-08-02 18:50:22 -0700161#endif // ANDROID_UI_SKIA_SHADER_H