John Reck | e4267ea | 2014-06-03 15:53:15 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2014 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "DamageAccumulator" |
| 18 | |
| 19 | #include "DamageAccumulator.h" |
| 20 | |
| 21 | #include <cutils/log.h> |
| 22 | |
| 23 | #include "RenderNode.h" |
| 24 | #include "utils/MathUtils.h" |
| 25 | |
| 26 | namespace android { |
| 27 | namespace uirenderer { |
| 28 | |
| 29 | struct DirtyStack { |
| 30 | const RenderNode* node; |
| 31 | // When this frame is pop'd, this rect is mapped through the above transform |
| 32 | // and applied to the previous (aka parent) frame |
| 33 | SkRect pendingDirty; |
| 34 | DirtyStack* prev; |
| 35 | DirtyStack* next; |
| 36 | }; |
| 37 | |
| 38 | DamageAccumulator::DamageAccumulator() { |
| 39 | mHead = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack)); |
| 40 | memset(mHead, 0, sizeof(DirtyStack)); |
| 41 | // Create a root that we will not pop off |
| 42 | mHead->prev = mHead; |
| 43 | } |
| 44 | |
| 45 | void DamageAccumulator::pushNode(const RenderNode* node) { |
| 46 | if (!mHead->next) { |
| 47 | DirtyStack* nextFrame = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack)); |
| 48 | nextFrame->next = 0; |
| 49 | nextFrame->prev = mHead; |
| 50 | mHead->next = nextFrame; |
| 51 | } |
| 52 | mHead = mHead->next; |
| 53 | mHead->node = node; |
| 54 | mHead->pendingDirty.setEmpty(); |
| 55 | } |
| 56 | |
| 57 | void DamageAccumulator::popNode() { |
| 58 | LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!"); |
| 59 | DirtyStack* dirtyFrame = mHead; |
| 60 | mHead = mHead->prev; |
| 61 | if (!dirtyFrame->pendingDirty.isEmpty()) { |
| 62 | SkRect mappedDirty; |
| 63 | const RenderProperties& props = dirtyFrame->node->properties(); |
| 64 | const SkMatrix* transform = props.getTransformMatrix(); |
| 65 | if (transform && !transform->isIdentity()) { |
| 66 | transform->mapRect(&mappedDirty, dirtyFrame->pendingDirty); |
| 67 | } else { |
| 68 | mappedDirty = dirtyFrame->pendingDirty; |
| 69 | } |
| 70 | if (CC_LIKELY(mHead->node)) { |
| 71 | const RenderProperties& parentProps = mHead->node->properties(); |
| 72 | mappedDirty.offset(props.getLeft() - parentProps.getScrollX(), |
| 73 | props.getTop() - parentProps.getScrollY()); |
| 74 | if (props.getClipToBounds()) { |
| 75 | if (!mappedDirty.intersect(0, 0, parentProps.getWidth(), parentProps.getHeight())) { |
| 76 | mappedDirty.setEmpty(); |
| 77 | } |
| 78 | } |
| 79 | if (CC_UNLIKELY(!MathUtils::isZero(props.getTranslationZ()))) { |
| 80 | // TODO: Can we better bound the shadow damage area? For now |
| 81 | // match the old damageShadowReceiver() path and just dirty |
| 82 | // the entire parent bounds |
| 83 | mappedDirty.join(0, 0, parentProps.getWidth(), parentProps.getHeight()); |
| 84 | } |
| 85 | } else { |
| 86 | mappedDirty.offset(props.getLeft(), props.getTop()); |
| 87 | } |
| 88 | dirty(mappedDirty.fLeft, mappedDirty.fTop, mappedDirty.fRight, mappedDirty.fBottom); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | void DamageAccumulator::dirty(float left, float top, float right, float bottom) { |
| 93 | mHead->pendingDirty.join(left, top, right, bottom); |
| 94 | } |
| 95 | |
| 96 | void DamageAccumulator::finish(SkRect* totalDirty) { |
| 97 | LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p", mHead->prev, mHead); |
| 98 | // Root node never has a transform, so this is the fully mapped dirty rect |
| 99 | *totalDirty = mHead->pendingDirty; |
| 100 | totalDirty->roundOut(); |
| 101 | mHead->pendingDirty.setEmpty(); |
| 102 | } |
| 103 | |
| 104 | } /* namespace uirenderer */ |
| 105 | } /* namespace android */ |