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Stan Iliev564ca3e2018-09-04 22:00:00 +00001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <gui/BufferQueueDefs.h>
20#include <gui/ConsumerBase.h>
21
22#include <ui/FenceTime.h>
23#include <ui/GraphicBuffer.h>
24
25#include <utils/Mutex.h>
26#include <utils/String8.h>
27
28#include "EGLConsumer.h"
29#include "ImageConsumer.h"
30
31namespace android {
32
33namespace uirenderer {
34class RenderState;
35}
36
37/*
38 * SurfaceTexture consumes buffers of graphics data from a BufferQueue,
39 * and makes them available to HWUI render thread as a SkImage and to
40 * an application GL render thread as an OpenGL texture.
41 *
42 * When attached to an application GL render thread, a typical usage
43 * pattern is to set up the SurfaceTexture with the
44 * desired options, and call updateTexImage() when a new frame is desired.
45 * If a new frame is available, the texture will be updated. If not,
46 * the previous contents are retained.
47 *
48 * When attached to a HWUI render thread, the TextureView implementation
49 * calls dequeueImage, which either pulls a new SkImage or returns the
50 * last cached SkImage if BufferQueue is empty.
51 * When attached to HWUI render thread, SurfaceTexture is compatible to
52 * both Vulkan and GL drawing pipelines.
53 */
54class ANDROID_API SurfaceTexture : public ConsumerBase {
55public:
56 enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58
59 /**
60 * SurfaceTexture constructs a new SurfaceTexture object. If the constructor with
61 * the tex parameter is used, tex indicates the name of the OpenGL ES
62 * texture to which images are to be streamed. texTarget specifies the
63 * OpenGL ES texture target to which the texture will be bound in
64 * updateTexImage. useFenceSync specifies whether fences should be used to
65 * synchronize access to buffers if that behavior is enabled at
66 * compile-time.
67 *
68 * A SurfaceTexture may be detached from one OpenGL ES context and then
69 * attached to a different context using the detachFromContext and
70 * attachToContext methods, respectively. The intention of these methods is
71 * purely to allow a SurfaceTexture to be transferred from one consumer
72 * context to another. If such a transfer is not needed there is no
73 * requirement that either of these methods be called.
74 *
75 * If the constructor with the tex parameter is used, the SurfaceTexture is
76 * created in a state where it is considered attached to an OpenGL ES
77 * context for the purposes of the attachToContext and detachFromContext
78 * methods. However, despite being considered "attached" to a context, the
79 * specific OpenGL ES context doesn't get latched until the first call to
80 * updateTexImage. After that point, all calls to updateTexImage must be
81 * made with the same OpenGL ES context current.
82 *
83 * If the constructor without the tex parameter is used, the SurfaceTexture is
84 * created in a detached state, and attachToContext must be called before
85 * calls to updateTexImage.
86 */
87 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget,
88 bool useFenceSync, bool isControlledByApp);
89
90 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, bool useFenceSync,
91 bool isControlledByApp);
92
93 /**
94 * updateTexImage acquires the most recently queued buffer, and sets the
95 * image contents of the target texture to it.
96 *
97 * This call may only be made while the OpenGL ES context to which the
98 * target texture belongs is bound to the calling thread.
99 *
100 * This calls doGLFenceWait to ensure proper synchronization.
101 */
102 status_t updateTexImage();
103
104 /**
105 * releaseTexImage releases the texture acquired in updateTexImage().
106 * This is intended to be used in single buffer mode.
107 *
108 * This call may only be made while the OpenGL ES context to which the
109 * target texture belongs is bound to the calling thread.
110 */
111 status_t releaseTexImage();
112
113 /**
114 * getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
115 * associated with the texture image set by the most recent call to
116 * updateTexImage.
117 *
118 * This transform matrix maps 2D homogeneous texture coordinates of the form
119 * (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
120 * coordinate that should be used to sample that location from the texture.
121 * Sampling the texture outside of the range of this transform is undefined.
122 *
123 * This transform is necessary to compensate for transforms that the stream
124 * content producer may implicitly apply to the content. By forcing users of
125 * a SurfaceTexture to apply this transform we avoid performing an extra
126 * copy of the data that would be needed to hide the transform from the
127 * user.
128 *
129 * The matrix is stored in column-major order so that it may be passed
130 * directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
131 * functions.
132 */
133 void getTransformMatrix(float mtx[16]);
134
135 /**
136 * Computes the transform matrix documented by getTransformMatrix
137 * from the BufferItem sub parts.
138 */
139 static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
140 const Rect& cropRect, uint32_t transform, bool filtering);
141
142 /**
143 * Scale the crop down horizontally or vertically such that it has the
144 * same aspect ratio as the buffer does.
145 */
146 static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight);
147
148 /**
149 * getTimestamp retrieves the timestamp associated with the texture image
150 * set by the most recent call to updateTexImage.
151 *
152 * The timestamp is in nanoseconds, and is monotonically increasing. Its
153 * other semantics (zero point, etc) are source-dependent and should be
154 * documented by the source.
155 */
156 int64_t getTimestamp();
157
158 /**
159 * getDataSpace retrieves the DataSpace associated with the texture image
160 * set by the most recent call to updateTexImage.
161 */
162 android_dataspace getCurrentDataSpace();
163
164 /**
165 * getFrameNumber retrieves the frame number associated with the texture
166 * image set by the most recent call to updateTexImage.
167 *
168 * The frame number is an incrementing counter set to 0 at the creation of
169 * the BufferQueue associated with this consumer.
170 */
171 uint64_t getFrameNumber();
172
173 /**
174 * setDefaultBufferSize is used to set the size of buffers returned by
175 * requestBuffers when a with and height of zero is requested.
176 * A call to setDefaultBufferSize() may trigger requestBuffers() to
177 * be called from the client.
178 * The width and height parameters must be no greater than the minimum of
179 * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
180 * An error due to invalid dimensions might not be reported until
181 * updateTexImage() is called.
182 */
183 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
184
185 /**
186 * setFilteringEnabled sets whether the transform matrix should be computed
187 * for use with bilinear filtering.
188 */
189 void setFilteringEnabled(bool enabled);
190
191 /**
192 * getCurrentTextureTarget returns the texture target of the current
193 * texture as returned by updateTexImage().
194 */
195 uint32_t getCurrentTextureTarget() const;
196
197 /**
198 * getCurrentCrop returns the cropping rectangle of the current buffer.
199 */
200 Rect getCurrentCrop() const;
201
202 /**
203 * getCurrentTransform returns the transform of the current buffer.
204 */
205 uint32_t getCurrentTransform() const;
206
207 /**
208 * getCurrentScalingMode returns the scaling mode of the current buffer.
209 */
210 uint32_t getCurrentScalingMode() const;
211
212 /**
213 * getCurrentFence returns the fence indicating when the current buffer is
214 * ready to be read from.
215 */
216 sp<Fence> getCurrentFence() const;
217
218 /**
219 * getCurrentFence returns the FenceTime indicating when the current
220 * buffer is ready to be read from.
221 */
222 std::shared_ptr<FenceTime> getCurrentFenceTime() const;
223
224 /**
225 * setConsumerUsageBits overrides the ConsumerBase method to OR
226 * DEFAULT_USAGE_FLAGS to usage.
227 */
228 status_t setConsumerUsageBits(uint64_t usage);
229
230 /**
231 * detachFromContext detaches the SurfaceTexture from the calling thread's
232 * current OpenGL ES context. This context must be the same as the context
233 * that was current for previous calls to updateTexImage.
234 *
235 * Detaching a SurfaceTexture from an OpenGL ES context will result in the
236 * deletion of the OpenGL ES texture object into which the images were being
237 * streamed. After a SurfaceTexture has been detached from the OpenGL ES
238 * context calls to updateTexImage will fail returning INVALID_OPERATION
239 * until the SurfaceTexture is attached to a new OpenGL ES context using the
240 * attachToContext method.
241 */
242 status_t detachFromContext();
243
244 /**
245 * attachToContext attaches a SurfaceTexture that is currently in the
246 * 'detached' state to the current OpenGL ES context. A SurfaceTexture is
247 * in the 'detached' state iff detachFromContext has successfully been
248 * called and no calls to attachToContext have succeeded since the last
249 * detachFromContext call. Calls to attachToContext made on a
250 * SurfaceTexture that is not in the 'detached' state will result in an
251 * INVALID_OPERATION error.
252 *
253 * The tex argument specifies the OpenGL ES texture object name in the
254 * new context into which the image contents will be streamed. A successful
255 * call to attachToContext will result in this texture object being bound to
256 * the texture target and populated with the image contents that were
257 * current at the time of the last call to detachFromContext.
258 */
259 status_t attachToContext(uint32_t tex);
260
261 sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace,
262 bool* queueEmpty, uirenderer::RenderState& renderState);
263
264 /**
265 * attachToView attaches a SurfaceTexture that is currently in the
266 * 'detached' state to HWUI View system.
267 */
268 void attachToView();
269
270 /**
271 * detachFromView detaches a SurfaceTexture from HWUI View system.
272 */
273 void detachFromView();
274
275protected:
276 /**
277 * abandonLocked overrides the ConsumerBase method to clear
278 * mCurrentTextureImage in addition to the ConsumerBase behavior.
279 */
280 virtual void abandonLocked();
281
282 /**
283 * dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
284 * specific info in addition to the ConsumerBase behavior.
285 */
286 virtual void dumpLocked(String8& result, const char* prefix) const override;
287
288 /**
289 * acquireBufferLocked overrides the ConsumerBase method to update the
290 * mEglSlots array in addition to the ConsumerBase behavior.
291 */
292 virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
293 uint64_t maxFrameNumber = 0) override;
294
295 /**
296 * releaseBufferLocked overrides the ConsumerBase method to update the
297 * mEglSlots array in addition to the ConsumerBase.
298 */
299 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
300 EGLDisplay display, EGLSyncKHR eglFence) override;
301
302 /**
303 * freeBufferLocked frees up the given buffer slot. If the slot has been
304 * initialized this will release the reference to the GraphicBuffer in that
305 * slot and destroy the EGLImage in that slot. Otherwise it has no effect.
306 *
307 * This method must be called with mMutex locked.
308 */
309 virtual void freeBufferLocked(int slotIndex);
310
311 /**
312 * computeCurrentTransformMatrixLocked computes the transform matrix for the
313 * current texture. It uses mCurrentTransform and the current GraphicBuffer
314 * to compute this matrix and stores it in mCurrentTransformMatrix.
315 * mCurrentTextureImage must not be NULL.
316 */
317 void computeCurrentTransformMatrixLocked();
318
319 /**
320 * The default consumer usage flags that SurfaceTexture always sets on its
321 * BufferQueue instance; these will be OR:d with any additional flags passed
322 * from the SurfaceTexture user. In particular, SurfaceTexture will always
323 * consume buffers as hardware textures.
324 */
325 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
326
327 /**
328 * mCurrentCrop is the crop rectangle that applies to the current texture.
329 * It gets set each time updateTexImage is called.
330 */
331 Rect mCurrentCrop;
332
333 /**
334 * mCurrentTransform is the transform identifier for the current texture. It
335 * gets set each time updateTexImage is called.
336 */
337 uint32_t mCurrentTransform;
338
339 /**
340 * mCurrentScalingMode is the scaling mode for the current texture. It gets
341 * set each time updateTexImage is called.
342 */
343 uint32_t mCurrentScalingMode;
344
345 /**
346 * mCurrentFence is the fence received from BufferQueue in updateTexImage.
347 */
348 sp<Fence> mCurrentFence;
349
350 /**
351 * The FenceTime wrapper around mCurrentFence.
352 */
353 std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
354
355 /**
356 * mCurrentTransformMatrix is the transform matrix for the current texture.
357 * It gets computed by computeTransformMatrix each time updateTexImage is
358 * called.
359 */
360 float mCurrentTransformMatrix[16];
361
362 /**
363 * mCurrentTimestamp is the timestamp for the current texture. It
364 * gets set each time updateTexImage is called.
365 */
366 int64_t mCurrentTimestamp;
367
368 /**
369 * mCurrentDataSpace is the dataspace for the current texture. It
370 * gets set each time updateTexImage is called.
371 */
372 android_dataspace mCurrentDataSpace;
373
374 /**
375 * mCurrentFrameNumber is the frame counter for the current texture.
376 * It gets set each time updateTexImage is called.
377 */
378 uint64_t mCurrentFrameNumber;
379
380 uint32_t mDefaultWidth, mDefaultHeight;
381
382 /**
383 * mFilteringEnabled indicates whether the transform matrix is computed for
384 * use with bilinear filtering. It defaults to true and is changed by
385 * setFilteringEnabled().
386 */
387 bool mFilteringEnabled;
388
389 /**
390 * mTexName is the name of the OpenGL texture to which streamed images will
391 * be bound when updateTexImage is called. It is set at construction time
392 * and can be changed with a call to attachToContext.
393 */
394 uint32_t mTexName;
395
396 /**
397 * mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
398 * extension should be used to prevent buffers from being dequeued before
399 * it's safe for them to be written. It gets set at construction time and
400 * never changes.
401 */
402 const bool mUseFenceSync;
403
404 /**
405 * mTexTarget is the GL texture target with which the GL texture object is
406 * associated. It is set in the constructor and never changed. It is
407 * almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
408 * Browser. In that case it is set to GL_TEXTURE_2D to allow
409 * glCopyTexSubImage to read from the texture. This is a hack to work
410 * around a GL driver limitation on the number of FBO attachments, which the
411 * browser's tile cache exceeds.
412 */
413 const uint32_t mTexTarget;
414
415 /**
416 * mCurrentTexture is the buffer slot index of the buffer that is currently
417 * bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
418 * indicating that no buffer slot is currently bound to the texture. Note,
419 * however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
420 * that no buffer is bound to the texture. A call to setBufferCount will
421 * reset mCurrentTexture to INVALID_BUFFER_SLOT.
422 */
423 int mCurrentTexture;
424
425 enum class OpMode { detached, attachedToView, attachedToGL };
426 /**
427 * mOpMode indicates whether the SurfaceTexture is currently attached to
428 * an OpenGL ES context or the HWUI view system. For legacy reasons, this is initialized to,
429 * "attachedToGL" indicating that the SurfaceTexture is considered to be attached to
430 * whatever GL context is current at the time of the first updateTexImage call.
431 * It is set to "detached" by detachFromContext, and then set to "attachedToGL" again by
432 * attachToContext.
433 * attachToView/detachFromView are used to attach/detach from HWUI view system.
434 */
435 OpMode mOpMode;
436
437 /**
438 * mEGLConsumer has SurfaceTexture logic used when attached to GL context.
439 */
440 EGLConsumer mEGLConsumer;
441
442 /**
443 * mImageConsumer has SurfaceTexture logic used when attached to HWUI view system.
444 */
445 ImageConsumer mImageConsumer;
446
447 friend class ImageConsumer;
448 friend class EGLConsumer;
449};
450
451// ----------------------------------------------------------------------------
452}; // namespace android