blob: 407522ba11d36ac8c50305ffe5bf2189f3e181c6 [file] [log] [blame]
Jason Samsd19f10d2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070017#ifndef ANDROID_RS_BUILD_FOR_HOST
Jason Samsd19f10d2009-05-22 14:03:28 -070018#include "rsContext.h"
Jason Sams4b962e52009-06-22 17:15:15 -070019#include <GLES/gl.h>
20#include <GLES/glext.h>
Jason Samsbb51c402009-11-25 13:22:07 -080021#include <GLES2/gl2.h>
22#include <GLES2/gl2ext.h>
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070023#else
24#include "rsContextHostStub.h"
25#include <OpenGL/gl.h>
26#include <OpenGL/glext.h>
27#endif //ANDROID_RS_BUILD_FOR_HOST
28
29#include "rsProgramFragment.h"
Jason Sams4b962e52009-06-22 17:15:15 -070030
Jason Samsd19f10d2009-05-22 14:03:28 -070031using namespace android;
32using namespace android::renderscript;
33
Jason Sams7e5ab3b2009-12-15 13:27:04 -080034ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
35 uint32_t shaderLength, const uint32_t * params,
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080036 uint32_t paramLength)
37 : Program(rsc, shaderText, shaderLength, params, paramLength) {
38
Jason Sams442a6472010-08-04 17:50:20 -070039 mConstantColor[0] = 1.f;
40 mConstantColor[1] = 1.f;
41 mConstantColor[2] = 1.f;
42 mConstantColor[3] = 1.f;
43
Alex Sakhartchouk8442e0b2010-08-31 12:02:01 -070044 init(rsc);
Jason Sams7e5ab3b2009-12-15 13:27:04 -080045}
46
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080047ProgramFragment::~ProgramFragment() {
48 if (mShaderID) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -070049 mRSC->mShaderCache.cleanupFragment(mShaderID);
50 }
Jason Samsd19f10d2009-05-22 14:03:28 -070051}
52
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080053void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
54 if (isUserProgram()) {
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -070055 LOGE("Attempting to set fixed function emulation color on user program");
56 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
57 return;
58 }
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080059 if (mConstants[0].get() == NULL) {
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -070060 LOGE("Unable to set fixed function emulation color because allocation is missing");
61 rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -070062 return;
63 }
Jason Sams442a6472010-08-04 17:50:20 -070064 mConstantColor[0] = r;
65 mConstantColor[1] = g;
66 mConstantColor[2] = b;
67 mConstantColor[3] = a;
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -070068 memcpy(mConstants[0]->getPtr(), mConstantColor, 4*sizeof(float));
Jason Sams442a6472010-08-04 17:50:20 -070069 mDirty = true;
70}
71
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080072void ProgramFragment::setupGL2(Context *rsc, ProgramFragmentState *state, ShaderCache *sc) {
Jason Samsbb51c402009-11-25 13:22:07 -080073 //LOGE("sgl2 frag1 %x", glGetError());
74 if ((state->mLast.get() == this) && !mDirty) {
Jason Sams7c1f4c32010-06-22 17:22:13 -070075 return;
Jason Samsbb51c402009-11-25 13:22:07 -080076 }
77 state->mLast.set(this);
78
Jason Sams5dbfe932010-01-27 14:41:43 -080079 rsc->checkError("ProgramFragment::setupGL2 start");
Jason Sams442a6472010-08-04 17:50:20 -070080
Alex Sakhartchouk8442e0b2010-08-31 12:02:01 -070081 rsc->checkError("ProgramFragment::setupGL2 begin uniforms");
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -070082 setupUserConstants(rsc, sc, true);
Alex Sakhartchouk8442e0b2010-08-31 12:02:01 -070083
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -070084 uint32_t numTexturesToBind = mTextureCount;
85 uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures();
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080086 if (numTexturesToBind >= numTexturesAvailable) {
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -070087 LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
88 mTextureCount, (uint32_t)this, numTexturesAvailable);
89 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
90 numTexturesToBind = numTexturesAvailable;
91 }
92
93 for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
Jason Samsbb51c402009-11-25 13:22:07 -080094 glActiveTexture(GL_TEXTURE0 + ct);
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -070095 if (!mTextures[ct].get()) {
96 LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
97 rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
Jason Samsbb51c402009-11-25 13:22:07 -080098 continue;
99 }
100
Jason Sams3b7d39b2009-12-14 12:57:40 -0800101 mTextures[ct]->uploadCheck(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -0800102 glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
Jason Sams5dbfe932010-01-27 14:41:43 -0800103 rsc->checkError("ProgramFragment::setupGL2 tex bind");
Jason Samsbb51c402009-11-25 13:22:07 -0800104 if (mSamplers[ct].get()) {
Jason Samsd081fff2010-09-16 18:18:29 -0700105 mSamplers[ct]->setupGL(rsc, mTextures[ct].get());
Jason Samsbb51c402009-11-25 13:22:07 -0800106 } else {
107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Jason Samsd081fff2010-09-16 18:18:29 -0700109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Jason Sams5dbfe932010-01-27 14:41:43 -0800111 rsc->checkError("ProgramFragment::setupGL2 tex env");
Jason Samsbb51c402009-11-25 13:22:07 -0800112 }
113
Alex Sakhartchoukcaaac0f82010-09-02 18:43:24 -0700114 glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
Jason Sams5dbfe932010-01-27 14:41:43 -0800115 rsc->checkError("ProgramFragment::setupGL2 uniforms");
Jason Samsbb51c402009-11-25 13:22:07 -0800116 }
117
118 glActiveTexture(GL_TEXTURE0);
119 mDirty = false;
Jason Samsa09a6e12010-01-06 11:57:52 -0800120 rsc->checkError("ProgramFragment::setupGL2");
Jason Samsbb51c402009-11-25 13:22:07 -0800121}
122
Jason Sams5dad8b42009-12-15 19:10:11 -0800123void ProgramFragment::loadShader(Context *rsc) {
124 Program::loadShader(rsc, GL_FRAGMENT_SHADER);
Jason Samsbb51c402009-11-25 13:22:07 -0800125}
126
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800127void ProgramFragment::createShader() {
Jason Sams7e5ab3b2009-12-15 13:27:04 -0800128 if (mUserShader.length() > 1) {
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -0700129 mShader.append("precision mediump float;\n");
Alex Sakhartchoukcaaac0f82010-09-02 18:43:24 -0700130 appendUserConstants();
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -0700131 char buf[256];
Jason Sams7e5ab3b2009-12-15 13:27:04 -0800132 for (uint32_t ct=0; ct < mTextureCount; ct++) {
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -0700133 sprintf(buf, "uniform sampler2D UNI_Tex%i;\n", ct);
Jason Samsbb51c402009-11-25 13:22:07 -0800134 mShader.append(buf);
Jason Samsbb51c402009-11-25 13:22:07 -0800135 }
Jason Sams7e5ab3b2009-12-15 13:27:04 -0800136 mShader.append(mUserShader);
137 } else {
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -0700138 LOGE("ProgramFragment::createShader cannot create program, shader code not defined");
139 rsAssert(0);
Jason Samsbb51c402009-11-25 13:22:07 -0800140 }
Jason Samsbb51c402009-11-25 13:22:07 -0800141}
Jason Samsd19f10d2009-05-22 14:03:28 -0700142
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800143void ProgramFragment::init(Context *rsc) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800144 uint32_t uniformIndex = 0;
Alex Sakhartchouk8442e0b2010-08-31 12:02:01 -0700145 if (mUserShader.size() > 0) {
146 for (uint32_t ct=0; ct < mConstantCount; ct++) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800147 initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformIndex, RS_SHADER_UNI);
Alex Sakhartchouk8442e0b2010-08-31 12:02:01 -0700148 }
149 }
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800150 mTextureUniformIndexStart = uniformIndex;
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -0700151 char buf[256];
152 for (uint32_t ct=0; ct < mTextureCount; ct++) {
153 sprintf(buf, "UNI_Tex%i", ct);
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800154 mUniformNames[uniformIndex].setTo(buf);
155 mUniformArraySizes[uniformIndex] = 1;
156 uniformIndex++;
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -0700157 }
Alex Sakhartchouk8442e0b2010-08-31 12:02:01 -0700158
159 createShader();
Jason Samsbb51c402009-11-25 13:22:07 -0800160}
Jason Samsd19f10d2009-05-22 14:03:28 -0700161
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800162void ProgramFragment::serialize(OStream *stream) const {
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -0700163}
164
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800165ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) {
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -0700166 return NULL;
167}
168
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800169ProgramFragmentState::ProgramFragmentState() {
Jason Samsd19f10d2009-05-22 14:03:28 -0700170 mPF = NULL;
171}
172
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800173ProgramFragmentState::~ProgramFragmentState() {
Jason Samsb38d5342010-10-21 14:06:55 -0700174 ObjectBase::checkDelete(mPF);
175 mPF = NULL;
Jason Samsd19f10d2009-05-22 14:03:28 -0700176}
177
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800178void ProgramFragmentState::init(Context *rsc) {
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -0700179 String8 shaderString(RS_SHADER_INTERNAL);
180 shaderString.append("varying lowp vec4 varColor;\n");
Alex Sakhartchoukd2091632010-10-06 11:15:01 -0700181 shaderString.append("varying vec2 varTex0;\n");
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -0700182 shaderString.append("void main() {\n");
183 shaderString.append(" lowp vec4 col = UNI_Color;\n");
184 shaderString.append(" gl_FragColor = col;\n");
185 shaderString.append("}\n");
186
187 const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
188 rsc->mStateElement.elementBuilderBegin();
189 rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1);
190 const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc);
191
Jason Sams31a7e422010-10-26 13:09:17 -0700192 Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false);
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -0700193
194 uint32_t tmp[4];
195 tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
196 tmp[1] = (uint32_t)inputType;
197 tmp[2] = RS_PROGRAM_PARAM_TEXTURE_COUNT;
198 tmp[3] = 0;
199
200 Allocation *constAlloc = new Allocation(rsc, inputType);
201 ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
202 shaderString.length(), tmp, 4);
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -0700203 pf->bindAllocation(rsc, constAlloc, 0);
204 pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
Alex Sakhartchoukc984dd72010-09-14 09:50:43 -0700205
Jason Sams9c54bdb2009-06-17 16:52:59 -0700206 mDefault.set(pf);
207}
Jason Samsd19f10d2009-05-22 14:03:28 -0700208
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800209void ProgramFragmentState::deinit(Context *rsc) {
Jason Sams61f08d62009-09-25 16:37:33 -0700210 mDefault.clear();
211 mLast.clear();
212}
213
Jason Samsd19f10d2009-05-22 14:03:28 -0700214namespace android {
215namespace renderscript {
216
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -0700217RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
Jason Sams7e5ab3b2009-12-15 13:27:04 -0800218 uint32_t shaderLength, const uint32_t * params,
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800219 uint32_t paramLength) {
Jason Sams7e5ab3b2009-12-15 13:27:04 -0800220 ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
221 pf->incUserRef();
Alex Sakhartchoukb89aaac2010-09-23 16:16:33 -0700222 //LOGE("rsi_ProgramFragmentCreate %p", pf);
Jason Sams7e5ab3b2009-12-15 13:27:04 -0800223 return pf;
224}
Jason Samsd19f10d2009-05-22 14:03:28 -0700225
226}
227}
228