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Romain Guyce0537b2010-06-29 21:05:21 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_TEXTURE_H
18#define ANDROID_UI_TEXTURE_H
19
20#include <GLES2/gl2.h>
21
22namespace android {
23namespace uirenderer {
24
25/**
26 * Represents an OpenGL texture.
27 */
28struct Texture {
29 /**
30 * Name of the texture.
31 */
32 GLuint id;
33 /**
34 * Indicates whether the texture requires blending.
35 */
36 bool blend;
37 /**
38 * Width of the backing bitmap.
39 */
40 unsigned int width;
41 /**
42 * Height of the backing bitmap.
43 */
44 unsigned int height;
45}; // struct Texture
46
47}; // namespace uirenderer
48}; // namespace android
49
50#endif // ANDROID_UI_TEXTURE_H