1. 07b6c55 Merge "Async drawing!" by John Reck · 11 years ago
  2. 668f0e3 Async drawing! by John Reck · 11 years ago
  3. ecd07216 resolved conflicts for merge of 22d07464 to master by Narayan Kamath · 11 years ago
  4. 22d0746 resolved conflicts for merge of eaab4df0 to klp-modular-dev-plus-aosp by Narayan Kamath · 11 years ago
  5. eaab4df am cd3f60f3: Merge "AArch64: Make frameworks/base code more portable" by Narayan Kamath · 11 years ago
  6. f5df700 AArch64: Make frameworks/base code more portable by Ashok Bhat · 11 years ago
  7. 62828df Merge "Add private circular reveal API on View/RenderNode" by Chris Craik · 11 years ago
  8. 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 11 years ago
  9. e08f166 am 72cf99ab: am 7e55b35a: am 4118480a: am 80470cdf: Merge "Solve three memory leaks related to PatchCache" by Chris Craik · 11 years ago
  10. 72cf99a am 7e55b35a: am 4118480a: am 80470cdf: Merge "Solve three memory leaks related to PatchCache" by Chris Craik · 11 years ago
  11. 7e55b35 am 4118480a: am 80470cdf: Merge "Solve three memory leaks related to PatchCache" by Chris Craik · 11 years ago
  12. 4118480 am 80470cdf: Merge "Solve three memory leaks related to PatchCache" by Chris Craik · 11 years ago
  13. bcad68a Merge "Move where updateProperties is called" by John Reck · 11 years ago
  14. 632717e Merge "Add missing null check" by John Reck · 11 years ago
  15. 5bf11bb Add missing null check by John Reck · 11 years ago
  16. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  17. 6056e10 Solve three memory leaks related to PatchCache by Jens Gulin · 12 years ago
  18. 78ce1c5 Add back clobbered cleanup by John Reck · 11 years ago
  19. d0a0b2a Add stagingProperties by John Reck · 11 years ago
  20. b49f446 Rework Outline API, remove isolatedZVolume remnants by Chris Craik · 11 years ago
  21. 32ff540 Merge "Early rejection on shadows which are outside of the clip bound." by ztenghui · 11 years ago
  22. af6f7ed Early rejection on shadows which are outside of the clip bound. by ztenghui · 11 years ago
  23. db2895e am 4eefde23: am 29f00c9f: am 7c9bd98a: am 89513ee5: Merge "Fix projection offset caching - DO NOT MERGE" into klp-dev by Chris Craik · 11 years ago
  24. 4eefde2 am 29f00c9f: am 7c9bd98a: am 89513ee5: Merge "Fix projection offset caching - DO NOT MERGE" into klp-dev by Chris Craik · 11 years ago
  25. 29f00c9 am 7c9bd98a: am 89513ee5: Merge "Fix projection offset caching - DO NOT MERGE" into klp-dev by Chris Craik · 11 years ago
  26. c5dc251 Merge "Move RenderNode to own file" by John Reck · 11 years ago
  27. 113e082 Move RenderNode to own file by John Reck · 11 years ago
  28. 5d39a77 Fix projection offset caching - DO NOT MERGE by Chris Craik · 12 years ago
  29. bd6e460 Merge "Get rid of useless code" by ztenghui · 11 years ago
  30. 28c3ea0 Get rid of useless code by ztenghui · 11 years ago
  31. 3ebdf00 Merge "Fix functor removal" by John Reck · 11 years ago
  32. 16efa9a Fix functor removal by John Reck · 11 years ago
  33. d5a8503 Merge "Fix the missing spot shadow when DEBUG_SHADOW is turned on" by ztenghui · 11 years ago
  34. 99af942 Fix the missing spot shadow when DEBUG_SHADOW is turned on by ztenghui · 11 years ago
  35. 630c0ab Merge "Create one hole inside the umbra area to avoid overdraw." by ztenghui · 11 years ago
  36. 34f67f2 Remove castsShadow and globalCamera APIs by Chris Craik · 11 years ago
  37. 618236f Revert "Remove castsShadow and globalCamera APIs" by Chris Craik · 11 years ago
  38. 0334c31 Remove castsShadow and globalCamera APIs by Chris Craik · 11 years ago
  39. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  40. 7e6fe28 am 96978ee2: am f8d8777d: Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 11 years ago
  41. 96978ee am f8d8777d: Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 11 years ago
  42. f8d8777 Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 12 years ago
  43. acb6f07 Split out RenderProperties by John Reck · 11 years ago
  44. 3389658 No-op isolatedZVolumen property by John Reck · 11 years ago
  45. 361fd3d2 Merge "Rename DisplayList->RenderNode" by John Reck · 11 years ago
  46. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  47. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 11 years ago
  48. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  49. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  50. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  51. be34f2f DisplayList lifecycle changes by John Reck · 11 years ago
  52. b5c4e7f resolved conflicts for merge of 92860a74 to master by Narayan Kamath · 11 years ago
  53. 92860a74 am 8272c84c: am bbf82665: am 6e2fb587: Merge "LP64: Make 9 patches architecture agnostic." by Narayan Kamath · 11 years ago
  54. bbf8266 am 6e2fb587: Merge "LP64: Make 9 patches architecture agnostic." by Narayan Kamath · 11 years ago
  55. 6381dd4 LP64: Make 9 patches architecture agnostic. by Narayan Kamath · 11 years ago
  56. 9edb96b Merge "Update tessellation tracing" by Chris Craik · 11 years ago
  57. 87f9df8 Update tessellation tracing by Chris Craik · 11 years ago
  58. a88bdf8 Make sure we register functor count by John Reck · 11 years ago
  59. ef8c07c Merge "Draw shadows from casters together if the Z values are similar" by Chris Craik · 11 years ago
  60. 5e49b49 Update framework to use M33 Skia. DO NOT MERGE by Leon Scroggins III · 12 years ago
  61. eea6ef9 Fix warnings in hwui by Chris Craik · 11 years ago
  62. 8b6f2df Draw shadows from casters together if the Z values are similar by Chris Craik · 11 years ago
  63. 44fd8d2 DisplayList overhaul by John Reck · 11 years ago
  64. 67862524 Fix use of Skia deprecated methods by Chris Craik · 11 years ago
  65. da3f525 Merge "Fix TextureView texture filtering." by Chris Craik · 11 years ago
  66. 950fe8f Cleanup unnecessary includes for libskia. by Derek Sollenberger · 11 years ago
  67. f85da42 Fix build - DO NOT MERGE by Chris Craik · 11 years ago
  68. 300bdfa am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches" by Chris Craik · 11 years ago
  69. 2c42b79 Fix AOSP build - DO NOT MERGE by Chris Craik · 11 years ago
  70. 36fad8f Fix graphics corruption caused by HWUI caches by Sangkyu Lee · 12 years ago
  71. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  72. 8198c3a Merge "Use pre-computed index to draw the shadow." by ztenghui · 11 years ago
  73. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  74. 919e95c Modulate shadow alpha by caster alpha by Chris Craik · 11 years ago
  75. 35eeb2d am 61910447: am 7942397b: am 19256340: am 22c66639: Merge "Fixes for 64bit in libhwui" by Narayan Kamath · 11 years ago
  76. 22c6663 Merge "Fixes for 64bit in libhwui" by Narayan Kamath · 11 years ago
  77. 2fb1fa6 Merge "AArch64: Make AssetAtlasService 64-bit compatible" by Narayan Kamath · 11 years ago
  78. 73fc558 Fixes for 64bit in libhwui by Kévin PETIT · 11 years ago
  79. 17ab38f AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 12 years ago
  80. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  81. 4de3f48 AArch64: Make AssetAtlasService 64-bit compatible by Ashok Bhat · 12 years ago
  82. 5efe5a2 Merge "Support HardwareLayers in RenderThread" by John Reck · 11 years ago
  83. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  84. 66d792b Merge "Make outline and shadow APIs public" by Chris Craik · 11 years ago
  85. e9b8817 Make outline and shadow APIs public by Chris Craik · 11 years ago
  86. 146a1f0 Merge "Separate spot and ambient shadow strength setting" by ztenghui · 11 years ago
  87. a39dd59 Refcounting is hard by John Reck · 11 years ago
  88. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  89. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  90. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  91. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  92. f6eebb21 Merge "Refactor HardwareLayer" by John Reck · 11 years ago
  93. 3ff18fa am deefd1fd: am 5f7c0b1d: am 6d8b21a8: Merge "Fix TinyHashMap to use generic hash_type instead of hash_t" by Narayan Kamath · 11 years ago
  94. 04fc583 Refactor HardwareLayer by John Reck · 12 years ago
  95. eef1be1 Merge "Removing SkiaColorFilter and inspecting the native object directly." by Derek Sollenberger · 11 years ago
  96. b67a7bf Add shadow casting / global perspective APIs, hidden for now. by Chris Craik · 11 years ago
  97. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 12 years ago
  98. fad4593 Add the clipToOutline by just using the clipPathOp by ztenghui · 11 years ago
  99. 8852ab4 Merge "Keep the SkPaint used when creating a layer." by Derek Sollenberger · 11 years ago
  100. e9bea2a Fix TinyHashMap to use generic hash_type instead of hash_t by Ashok Bhat · 11 years ago