- cd3a824 Merge "DO NOT MERGE Inspect SkShader to determine hw shader." into lmp-preview-dev by Chris Craik · 11 years ago
- a5dda64 Bag of scheduling tweaks by John Reck · 11 years ago
- 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
- b8fe2fc Merge "Define light position (using new lighting spec) in Java" by Chris Craik · 11 years ago
- 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
- 6131732 Disable shadow drawing for empty/null outlines by Chris Craik · 11 years ago
- f2985ba Merge "Correct viewport initialization, bounds comparison" by Chris Craik · 11 years ago
- 50b8438 am 3c769ec0: am 00fabcbe: am b1708e9b: Merge "Use alpha channel instead of red in drawCachedGlyphBitmap" by Chris Craik · 11 years ago
- 3c769ec am 00fabcbe: am b1708e9b: Merge "Use alpha channel instead of red in drawCachedGlyphBitmap" by Chris Craik · 11 years ago
- 00fabcb am b1708e9b: Merge "Use alpha channel instead of red in drawCachedGlyphBitmap" by Chris Craik · 11 years ago
- 1a49868 Use default visibility for Snapshot::getLocalClip (attempt #2). by Ben Cheng · 11 years ago
- ad2f8e3 Update ripple behavior, use render thread animation by Alan Viverette · 11 years ago
- c9ee304 Merge "Round rect outline clipping" by Chris Craik · 11 years ago
- deeda3d Round rect outline clipping by Chris Craik · 11 years ago
- 9241975 Correct viewport initialization, bounds comparison by Chris Craik · 11 years ago
- ff941dc Animator start value... by John Reck · 11 years ago
- c62c1cc Use alpha channel instead of red in drawCachedGlyphBitmap by Digish Pandya · 11 years ago
- fe4c1e2 Merge "Combine projection matrix, and viewport management" by Chris Craik · 11 years ago
- 96f266e Merge "Remove Path based outline clipping" by Chris Craik · 11 years ago
- 2bcad17 Remove Path based outline clipping by Chris Craik · 11 years ago
- a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
- 3eb9882 Merge "Disable texture atlas" by John Reck · 11 years ago
- cdfeef6 Disable texture atlas by John Reck · 11 years ago
- a6464b3 Merge "Check the array before accessing it" by ztenghui · 11 years ago
- f11310f Check the array before accessing it by ztenghui · 11 years ago
- bee74c2 Merge "Clamp to uint8 for alpha" by John Reck · 11 years ago
- 66f0be6 Wire up texture atlas by John Reck · 11 years ago
- 531ee70 Clamp to uint8 for alpha by John Reck · 11 years ago
- c8ac775 More native interpolators by John Reck · 11 years ago
- 315c329 Add TimeInterpolator support to RNA by John Reck · 11 years ago
- ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 11 years ago
- 2417f7e Merge "Simplify projection matrix management." by Chris Craik · 11 years ago
- c42bfb9 Merge "Refactor VirtualLightRefBase & JNI" by John Reck · 11 years ago
- 0c0ec26 Simplify projection matrix management. by Chris Craik · 11 years ago
- 9fa4071 Refactor VirtualLightRefBase & JNI by John Reck · 11 years ago
- f907579 am 90eaf92e: am 7e13d1d4: am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 11 years ago
- 90eaf92 am 7e13d1d4: am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 11 years ago
- 7e13d1d am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 11 years ago
- e1f788b Merge "Rename matrices for consistency" by Chris Craik · 11 years ago
- b9312a5 Correct stride for drawing to cached glyph bitmap by Digish Pandya · 11 years ago
- e10e827 Rename matrices for consistency by Chris Craik · 11 years ago
- e4aa95e Add logging utility methods by Chris Craik · 11 years ago
- 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 11 years ago
- ef27453 Merge "Cleanup attachFunctor" by John Reck · 11 years ago
- 832b1514 Cleanup attachFunctor by John Reck · 11 years ago
- b6d9211 Merge "Implement TODO(romainguy)" by John Reck · 11 years ago
- 63a0667 Implement TODO(romainguy) by John Reck · 11 years ago
- 368cdd8 Don't try to draw if there's no canvas or surface by John Reck · 11 years ago
- c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
- ebb9e69 Merge "Implement loadSystemProperties" by John Reck · 11 years ago
- e4280ba Implement loadSystemProperties by John Reck · 11 years ago
- 81997fe am 3cb74d21: am 5d8343b8: am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 11 years ago
- 3cb74d2 am 5d8343b8: am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 11 years ago
- 5d8343b am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 11 years ago
- a85db5a Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 11 years ago
- f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 11 years ago
- 18f16e6 TIME LORD! by John Reck · 11 years ago
- 52244ff Add CanvasProperty for drawCircle by John Reck · 11 years ago
- 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 11 years ago
- f5be3ca Add more shadow control knobs by Chris Craik · 11 years ago
- 5262266 Use resize, not reserve by John Reck · 11 years ago
- 293513a Merge commit '0b62467b142b61ee1e449ba958ba37dfd961ef56' into HEAD by Bill Yi · 11 years ago
- 25ff2c1 Merge "RenderThread animator support" by John Reck · 11 years ago
- e45b1fd RenderThread animator support by John Reck · 11 years ago
- 0d575b0 Merge "Make sure the theta is correctly represented and incoming polygon is CW for shadow." by ztenghui · 11 years ago
- 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 11 years ago
- cc39e16 Add elevation, Z properties to View by Chris Craik · 11 years ago
- ea42e01 libhwui: Handle the blurImage() implement once RS::init fail by Lu, Shenghua · 12 years ago
- d2cd53d Merge "Shoot the rays to the vertices of the incoming polygon." by ztenghui · 11 years ago
- 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 11 years ago
- 717f39c Merge "Clip TouchFeedbackDrawable effect to receiver Outline" by Chris Craik · 11 years ago
- 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
- e0bb87d Fix translationZ matrix computation by Chris Craik · 11 years ago
- 2c423b2 am df64ac68: ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 11 years ago
- df64ac6 ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 11 years ago
- b78263d Merge "ask skia to use flat gamma when rendering fonts from hwui" by Victoria Lease · 11 years ago
- b66270e ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 11 years ago
- 222f331 Fix is_zero check by Chris Craik · 11 years ago
- dbc9a86 Force a full redraw on surface change by John Reck · 11 years ago
- 6f07a0d Add missing resume() call by John Reck · 11 years ago
- e8a866d Merge "Fix issue with bitmap uploading" by John Reck · 11 years ago
- 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
- fae904d Fence on destruction by John Reck · 11 years ago
- 286ffe4 Merge "Remove use-after-free signal in RenderNode" by Chris Craik · 11 years ago
- dd35634 Merge "Fix BitmapMesh buffer copy" by Chris Craik · 11 years ago
- 143912f Remove use-after-free signal in RenderNode by Chris Craik · 11 years ago
- 0664fef Fix BitmapMesh buffer copy by Chris Craik · 11 years ago
- f7483e3 Simplify matrix calculations by John Reck · 11 years ago
- 822bbb3 Merge "Make attachFunctor blocking" by John Reck · 11 years ago
- d3d8daf Make attachFunctor blocking by John Reck · 11 years ago
- 8ca3eec Remove sync flush by John Reck · 11 years ago
- f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
- 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 11 years ago
- 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
- 972d048 Merge "When recording a child node into a parent, read staging projection property" by Chris Craik · 11 years ago
- f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 11 years ago
- defb7f3 When recording a child node into a parent, read staging projection property by Chris Craik · 11 years ago
- 1949e79 Ensure there's a GL context before creating a Layer by John Reck · 11 years ago
- e2c4552 Veto pool TODO by John Reck · 11 years ago
- 85189c5 Merge "Fence on draws that are reported" by John Reck · 11 years ago