1. 57b5268 Optimize tiling management Bug #7186819 by Romain Guy · 13 years ago
  2. 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 13 years ago
  3. 35643dd Minimize state changes when updating layers by Romain Guy · 13 years ago
  4. 85ef80d Foundation for tiling optimization by Romain Guy · 13 years ago
  5. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 13 years ago
  6. 211efea Add dithering to gradients by Romain Guy · 13 years ago
  7. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 13 years ago
  8. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 13 years ago
  9. 586cae3 Improve rendering speed by disabling scissor tests by Romain Guy · 13 years ago
  10. dfa1046 Add call sites for OpenGL's debug label extension by Romain Guy · 13 years ago
  11. bb0acdf Delete display list objects and resources on the UI thread by Romain Guy · 13 years ago
  12. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  13. 8564c8d Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 14 years ago
  14. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 14 years ago
  15. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 14 years ago
  16. 8f85e80 Generate even fewer GL commands by Romain Guy · 14 years ago
  17. ec31f83 <Insert something improper about OpenGL> by Romain Guy · 14 years ago
  18. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 14 years ago
  19. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 14 years ago
  20. f3a910b4 Optimize state changes by Romain Guy · 14 years ago
  21. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 14 years ago
  22. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 14 years ago
  23. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 14 years ago
  24. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 14 years ago
  25. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 14 years ago
  26. 042f7d6 Fix debugging for hwui caches by Kenny Root · 14 years ago
  27. 02ccac6 Code cleanup by Romain Guy · 14 years ago
  28. d2ba50a Prettify memory dump. by Romain Guy · 14 years ago
  29. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 14 years ago
  30. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 14 years ago
  31. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  32. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 15 years ago
  33. ada830f Cleanup implementation of hardware layers. by Romain Guy · 15 years ago
  34. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 15 years ago
  35. 7230a74 Composite layers as regions. by Romain Guy · 15 years ago
  36. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 15 years ago
  37. e190aa6 Add new runtime debug flags. by Romain Guy · 15 years ago
  38. c15008e Move all debug flags in a single place. by Romain Guy · 15 years ago
  39. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  40. 746b740 Remove unnecessary GL calls. by Romain Guy · 15 years ago
  41. 9bca479 Small cleanup. by Romain Guy · 15 years ago
  42. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 15 years ago