1. 11cb642 Update layers in a single batch at the beginning of a frame Bug #7186819 by Romain Guy · 13 years ago
  2. 35643dd Minimize state changes when updating layers by Romain Guy · 13 years ago
  3. f0af1d5 Remove unused View.flushLayer() API by Romain Guy · 13 years ago
  4. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 13 years ago
  5. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 14 years ago
  6. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 14 years ago
  7. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 14 years ago
  8. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 14 years ago
  9. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 14 years ago
  10. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 14 years ago
  11. 77a8116 Add TextureView.getBitmap() by Romain Guy · 14 years ago
  12. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  13. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  14. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 15 years ago
  15. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 15 years ago
  16. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 15 years ago
  17. ada830f Cleanup implementation of hardware layers. by Romain Guy · 15 years ago
  18. 1fc883b Add logging to the new layers API. by Romain Guy · 15 years ago
  19. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 15 years ago
  20. 6c319ca Better backend for hardware layers. by Romain Guy · 15 years ago