1. 11cb642 Update layers in a single batch at the beginning of a frame Bug #7186819 by Romain Guy · 13 years ago
  2. 57b5268 Optimize tiling management Bug #7186819 by Romain Guy · 13 years ago
  3. 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 13 years ago
  4. 35643dd Minimize state changes when updating layers by Romain Guy · 13 years ago
  5. d15ebf2 Enable changing properties of layer paint by Chet Haase · 13 years ago
  6. 378d131 Merge "Varying-based AA rect drawing" into jb-mr1-dev by Chris Craik · 13 years ago
  7. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 13 years ago
  8. 0baaac5 Revert "Revert "Add more support for transformed clip rects and paths"" by Romain Guy · 13 years ago
  9. a8557d2 Revert "Add more support for transformed clip rects and paths" by Mathias Agopian · 13 years ago
  10. dfe082f6 Add more support for transformed clip rects and paths by Romain Guy · 13 years ago
  11. d48885a Fix bug with Fbo layer clipping by Chet Haase · 13 years ago
  12. c89b14b It seems that apparently useless public APIs are actually useful Bug #6953651 by Romain Guy · 13 years ago
  13. 17112ad Cleanup of libhwui by Romain Guy · 13 years ago
  14. c252595 Rename drawGeneralText to drawText by Romain Guy · 13 years ago
  15. 996e57c Hardware implementation of glyph positioning (bug 5443796) by Raph Levien · 13 years ago
  16. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 13 years ago
  17. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 13 years ago
  18. 4121063 Add shader-based text gamma correction by Romain Guy · 13 years ago
  19. be6f9dc Don't copy paints for 9patches by Romain Guy · 13 years ago
  20. 9c0b188 Text shadow alpha handling incorrect by Romain Guy · 13 years ago
  21. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 13 years ago
  22. 4865909 Skip eglSwapBuffers() call when we do not draw to GL by Chet Haase · 13 years ago
  23. ddf7437 Ensure we always set the proper blending mode Bug #6527305 by Romain Guy · 13 years ago
  24. f26c8be Sanitize display list properties by Romain Guy · 13 years ago
  25. 49c5fc0 Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 by Romain Guy · 13 years ago
  26. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 13 years ago
  27. ba6be8a Prevent WebView from crashing when detached from the window Bug #6365056 by Romain Guy · 13 years ago
  28. 1271e2c Remove USE_DISPLAY_LIST_PROPERTIES flag by Chet Haase · 13 years ago
  29. a23eed8 Fix layer blending bug by Chet Haase · 13 years ago
  30. fda531c Merge "Disable AA lines vertex attrib arrays after rendering" by Romain Guy · 13 years ago
  31. 7b63142 Disable AA lines vertex attrib arrays after rendering by Romain Guy · 13 years ago
  32. db8c9a6 Optimization of alpha with DisplayList properties by Chet Haase · 13 years ago
  33. 8f3b8e3 Allow fine-grained control over functors execution by Romain Guy · 13 years ago
  34. 6554943 Use a status_t return type for GL functors by Romain Guy · 13 years ago
  35. 325740f Add hooks to implement Canvas.drawTextOnPath() in GL by Romain Guy · 13 years ago
  36. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 13 years ago
  37. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  38. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  39. 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 13 years ago
  40. eb9a536 First pass at implementing Canvas.drawPosText() in GL by Romain Guy · 13 years ago
  41. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 14 years ago
  42. cac5fd3 Faster text clipping by Romain Guy · 14 years ago
  43. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 14 years ago
  44. 9d86551 Remove unnecessary private API by Romain Guy · 14 years ago
  45. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 14 years ago
  46. 77a8116 Add TextureView.getBitmap() by Romain Guy · 14 years ago
  47. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 14 years ago
  48. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 14 years ago
  49. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 14 years ago
  50. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 14 years ago
  51. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 14 years ago
  52. 858aa93 Antialiasing for rectangles by Chet Haase · 14 years ago
  53. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  54. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 14 years ago
  55. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  56. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  57. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  58. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  59. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
  60. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  61. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  62. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  63. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  64. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 14 years ago
  65. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  66. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  67. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  68. 2b1847e Remove unused API by Romain Guy · 14 years ago
  69. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  70. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  71. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  72. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  73. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  74. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  75. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  76. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  77. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  78. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  79. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  80. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  81. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  82. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 15 years ago
  83. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 15 years ago
  84. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 15 years ago
  85. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 15 years ago
  86. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 15 years ago
  87. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 15 years ago
  88. c15008e Move all debug flags in a single place. by Romain Guy · 15 years ago
  89. 0fe478e Support nested display lists. by Romain Guy · 15 years ago
  90. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 15 years ago
  91. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  92. 746b740 Remove unnecessary GL calls. by Romain Guy · 15 years ago
  93. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 15 years ago
  94. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 15 years ago
  95. 03750a0 Use VBOs to render most geometries. by Romain Guy · 15 years ago
  96. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 15 years ago
  97. 41030da Add a getNativeMatrix() API. by Romain Guy · 15 years ago
  98. 4bb9420 Optimize 9patch rendering. by Romain Guy · 15 years ago
  99. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 15 years ago
  100. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 15 years ago